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Doom 2 Faq! Yay!

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Doom 2 Faq! Yay! Empty Doom 2 Faq! Yay!

Post by Latios Thu Nov 27, 2008 8:45 am

Here is my Doom 2 Faq! If you have Doom 2, read. If you dont have it but want it, e-mail me. If you dont have it and dont want it, well, why are you here?

Lets start with the monsters you will face off against...

-Common Enemies:

Zombieman(little soldiers in brown clothes):
Easy to kill. Sometimes you'll find a hell of them in a big room,
especially when playing on Ultra Violence. During these times you can
(and it's a very good Idea)switch to your fist or Chainsaw and run all
around the room with the fire key down. Only appear during the first 10
levels, so in the space station episode, which is a good thing ,since
wasting ammo on this guys later is stupid.

Sargent(little soldiers in black and red clothes):
Easy to kill, and it's easy for them to kill you. They can inflict a fair
amount of damage, and are tougher than the Zombieman. Your best bet is to
use the Shotgun, but sometimes the Pistol will
work for lonely Sergeants, but that kind of good times are extremely rare.
As the Zombiemen, they appear until the tenth level.

*Heavy weapon Dude(fat guys in black clothes and a very visible chaingun):
These are some of the most dangerous enemies, even when they are easy to
kill. If you don't see them when they see you, they will start firing and
can do a hell of a lot of damage. It's good to use a one shot weapon with
them, because they can be really devastating. First appearance in the
third level.

Imp(Nude brown guys with spikes and a unpleasant face):
These things are actually very easy to kill and it's easy to avoid their
fireballs. They make a lot of noise when they fire, the fireball isn't
very fast and they go down with a Shotgun shot. Of course, they are a
real problem sometimes, 'coz they will always appear in large numbers.
It's nice to see how your rocket launcher can kill 6 of these things easily.

Demon(Ape-like pink thing with more teeth than a dolphin):
If you see one of these guys(and you are going too see them often)RUN.
You MUST keep your distance while you aim a good supershotgun shot. They
are really fast and they can be a big problem 'coz they can easily keep
you in a corner. If that happens, switch to your chainsaw.





Spectre(An invisible-transparent Demon):
These things are dangerous. When you see that the scene is getting
weird, unless you're on drugs it is because there is an Spectre lying
around. Are almost the same thing as a Demon but a lot faster and with
some resistance added. Appear in the third level "the Gauntlet" as a
nasty surprise in the water.

Lost Soul(Big flying skulls on fire):
These things are easy to kill and don't do a lot of damage, but they
can be quite a problem if you find a Pain elemental. The Skulls can eat
you for lunch, and of course you should NEVER use the rocket Launcher
against them. A nice Shotgun can do the work, and it's a good tactic to
make them enter in a battle against powerful foes, like the Arch Viles.
If my memory serves me right, they appear first in the 5th level.

Cacodemon(Big one-eyed ball with a really ugly face):
These things are probably the most hated enemy in the whole game. They
are tough, they are strong and they fly. They can dodge your Rocket with
ease, yet that's your best choice, 'coz they rarely come near to you.
Watch out for the "Tricks and Traps" level(E1M8), where you're going to
find lots of these guys. (And a familiar size Hell knight horde too=)
TRICK: If they are alone, you can go near and use the chainsaw. They
won't hurt you because they would not fire! An excellent trick to keep
them 3 meters underearth.

NOTE: "Caco" in fact means "bad", in the sense of
something wrong or chaotic. Probably, the word "Cacodemon" means
"Demon of Chaos".

*Hell Knight(Big Satan-like brownish demon):
You're going to suffer each time you find one thing of these. Not the
most powerful foe, but do a hell of damage and can take a considerable
amount of shots to go down. They rarely come near you, but sometimes
they like to punch you till you're nothing but a pile of dust. First
contact with them in Doom II is in the sixth level "The Crusher".

Baron Of Hell(Reddish Hell knights, the infamous "You'll know 'em when
you see'em" enemies): This guy is dangerous, and believe me, is not
funny to be caught in a crossfire with one(or more)of these things around.
They are stronger and tougher than the Hell knights, and are probably
one of the hardest enemies in the whole game. Not found in DoOm II till
late in the game, but it's very common in DoOm I.

*Revenant(Big skeleton):
They pass away with two rockets, but are probably one of the fastest
enemies. They can go near you and give you a few punches, and if you're
reluctant to come near them, they can use their Missiles, which can do
30% of damage. Never, and never use the Plasma Cannon with more than 3
things of these around. You'll lost them and they will crush you. They
appear nastily in the sixth level of Doom II, "The Crusher". Lately,
when playing this game in ultraviolence again, I've had very tough times
with these guys, so probably you should take more care with them.

*Mancubus(Big fat thing with two flaming rocket launchers):
You'll find 4 of these things in the 7th level "Dead Simple" and you'll
wish you played with cheats. They are particularly tough, as they can do
a lot of damage and is hard to dodge their rockets. However, they take
a lot of damage from the Plasma Cannon. No matter how much you complain,
you're going to see their ugly face a lot through all the game.

Arachnotron(Weird spider-like mechs):
But be fooled by their size, they are powerful enemies. They can swarm
you with a wave of plasma but they are rather weak, and it's not a
good idea to use the chaingun. If my memory serves me right, they appear
first in the 7th level, "Dead Simple"

-Rare(and annoying)Enemies:

*Pain Elemental(Big flying ball with horns and little hands):
These guys should be named Pain in the Ass. Really, really annoying, you
must kill 'em fast or the Lost Souls will eat you. They fire Lost souls
in industrial quantities and this thing alone is the same thing as face
3 Hell Knights and one Baron of Hell. Try to fight them in close quarters,
or when they die they will leave the entire level infested with flying
skulls. First contact in the early city levels.

*Arch Vile(Yellow spirits):
Probably the most dangerous enemy. They use a powerful Fire magic, which
will send you a few meters away from them. That thing alone makes them
hard, but there's nothing more annoying than spending all your rockets to
kill some Baron of hell and see this guy revived them all. They are fast
and can take 2 BFG9000 shots(Yikes!).
He can't revive Cyberdemons (THANKS GOD!!!) Spider Master Minds and other
Arch vile (That's stupid).
I recently found a way to make some easy work of their lives. Try to
fight them in big rooms and get outta their line of sight. Their Fire
Magic'sbehavior is sorta like the BFG9000 behavior, so if they can't see
you, they are NOT going to hit you.
First appearance in the 11th level, "O' of destruction"

Spider Mastermind(Big brain-spiders):
They are big, they are though, they are powerful and they are ugly.
The use a chaingun which will probably leave you running away to find
the Megasphere ,and they are really though to take down. They will give
you one of the most frustrating moments when you get to the level 27
(the Spirit World) and you find her, plus about 10 Arachnotrons!
Whatever you do, never be quiet. I don't really recall when they appear
first, but probably it's very late.

The Almighty CyberDemon(Really big rocket launching mechanic demon):
The toughest and ugliest enemies in the whole history. They can kill you
in one shot(!)and can take 4 BFG9000 shots(okay...ARGH!). In high skill
levels, they can use teletrasportation and are deadly when combined with
some Hell knights. Never, and I say NEVER use rockets with them. Use your
BFG9000 or the plasma cannon, and it's a good idea(but very risky)to use
the Chainsaw. First contact in the Trick and Traps level too.

Well tommorow is the weapons.

~Thomas Walker
Primary Creator
Latios
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Post by Latios Sat Nov 29, 2008 3:20 am

The Weapons:

No first person shooter can be a good one without some nice weapons. This
is the way to communicate to the enemies(Think about it: 1 rocket, 1 f%#&
you). Some of the weapons work best against some others. The best one
should be the Plasma cannon, which can deliver damage while attacking
lots of enemies. The worst one can be the fist.

Fist: How can you pick up the fist? You'll forget it in the 3 level(DoOm I) or in the first one(DoOm II).
This sucks. However, if you manage to find a Berserker sphere, then it
should be automatic to select it, and you'll do a hell of damage(Zombiemen
will blow up)but even when that happens don't bother using it in
anything tougher than a Sargent.

Chainsaw: This baby rules the world! Ok, you must be very near to use this,
but once you're near, the foe is good as dead. The enemies won't move or
attack while you're using it in them, but however, it can take some time to
kill it, and while you're trying to kill the enemy, his friends will tear
you up from behind.

Note: This will replace the fist when you got it, but when you get the
Berserker, you'll be able to choose between them for a single level.

Pistol: This will help you a lot till you get the chaingun or the rocket
launcher. While it does little damage and is slow, it has the advantage of
the marksmanship, so it's better to use it before the Shotgun when you must
beat enemies from large distance. However, when you get the other 2
weapons, this thing's history.

Shotgun: One of the best weapons. Most enemies take 2 or 3 shots to go down
and you'll find plenty of ammo out there. However, they must be used when you're
close to the enemy, or it'll lose mucho power. It'll be used heavily through
the whole game, or at least the whole Doom I.

*Super Shotgun: Much better than the shotgun. It'll kill most enemies with one
shot, and while you must be near the enemies to do full damage, you don't
have to be worried, you will never see them again. However, it's pretty slow
to recharge, so you should use it when no more than 4 enemies are around.

Chaingun: Another big daddy weapon. You'll take a hell of time to kill
enemies, but it's good to use it in close quarters against lost of enemies.
It's good to use them against lonely Cacodemons or Demons as it will prevent
them from moving.

Rocket Launcher: A very, very powerful weapon. It can kill more enemies than
the Supershotgun with one shot, and have splash damage, so it's nice to use
them against lots of small enemies at large distance, it'll kill em all,
including you if you're too near. It's pretty destructive, and unlike
Quake's or Unreal's rocket launcher, it's almost unfair to use it in Death
Match.

Plasma Cannon: It's the best weapon. It'll be used heavily the last levels,
and it's a perfect weapon for long levels like the Living end or Nirvana.
The ammo last for very long battles, and some enemies taken an
exaggerated amount of damage from it. However, it tends to block your view,
which can be somewhat dangerous, but it's not so bad.

The BFG9000(Big fraggin' gun, Blast Field Gun, or Plasma Bazooka): It's very
destructive. It's a very complex gun(read the BFG FAQ by Tony Fabris). It's
supposed to kill all enemies in sight, at least based in my experience, but
it seems it has a blast radius which will damage every enemies for 1000 feet,
but the damage is kind of like the Nuclear Missile from Shadow warrior, in
other words, you can hide behind a wall and you'll get no damage. Direct
shot will most than likely kill the target(except from the very very bad
guys)and in certain cases, you're exposed to the blast too. The best way
to use it is to keep enemies near and shot it up. When the shot crashes,
you can go away.

Some bug's you can confront in the game:

- Soldiers from Hell: This is one nasty bug. Some conditions to find
them are to be on the Hell Levels(From Gotcha-21-to the Icon Of Sin-30-)
and killed already all enemies in the level. It seems you need to have
the Invincibility code On. This bug causes an enemy(This could be random,
but the three times ithappened to me, the enemy had nothing to do with
the level, like a Zombieman in the Living End-29-)to appear from
nothing(usually in weird places)doing random sounds every time he walks,
and is almost invincible! It seems the enemy has a No Clip mode, he
doesn't even seems to receive the attack. This enemy counts as a living
enemy in the final Kills count.

- Hell Printer: This is another nasty bug. In the last level " Icon of Sin"
if you have a 4 megs PC, and let too many monster appear on
screen, the system will get stuck and each time you press a key the scene
will move up one centimeter or so. If you keep it pressed it will disappear
eventually. There's no way to save your game here.

- Trapped under cement: This one occurs quite often. Kill a Pain Elemental
near a wall and when it explode it could leave the Lost souls it leaves
trapped in the wall. There's no way to kill them, not even using the BFG
9000.


Tomorrow, frequently asked questions and the 1st and 2nd level FAQ
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
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Post by Latios Sun Nov 30, 2008 9:11 am

Frequently asked questions:

Q.- What's DOOM?
A.- Go away. I'm not gonna answer that.

Q.- Why do you say these monsters are so tough? I didn't found them to be
so hard to kill off!
A.- There seems to be a confusion... with difficulty levels. After you
have beaten a game so many times, you're supposed to play on higher
difficulty levels. I like to play this game on ultraviolence, and that
means ULTRA VIOLENT ENEMIES. Two rockets(sometimes even a single rocket)
from a revenant can kill you, a single fireball from a mancubus can wipe
you out, and the mere sight of a Cyberdemon can kill you(That was very
sarcastic). Get it? Besides, Enemies have become easier since Quake.

Q.- What are you talking about?
A.- Since designers decided to add human enemies, which are not perfect,
but are, however, more believeable, we have seen enemies missing shots,
running away like cowards, and, call me loser, but I hate fighting a
couple of idiots with pea-shooters. I prefer fighting hordes of bad-ass
things.

Q.- What does the final monster says in the last level?
A.- Reversed, "To win, you must defeat me, John Romero". Refer to another
question below to know who's Romero.

Q.- So you're a DoOm Master?
A.- Probably, not. I've never played the full original DoOm, so I can't
say it.

Some guy said this:

"I am the Ultimate master of DooM and DooM II. Just to prove it here's
some things I have actually done.

- I have killed every enemy except the Cyberdemon with a Super Shotgun,
and Chaingun without death."

Well, I've killed everything (including a Cyberdemon) with the super
Shotgun (With a few rockets to make sure I don't run out of ammo),but,
hey, that's good.

"- I have tackled 2 Barons and 2 Knights of Hell in the same room (In
the Squadron 417 WAD) and killed them both with the Chaingun."

I still haven't played the WAD, so I can't say anything, but killing that
pack in the same room with a freaking chaingun it's quite a challenge.

"- I have actually survived through 10 levels with about 5 shots of each
weapon."

Here's where I found that this guy HAS TO BE JOKING, at least on this
one. But I can't really fully understand what he's trying to proof:

Maybe "I've shot five times on each level with each weapon", which
it's what I call a "Mission: Impossible", because shooting five times
with each of the 7 ranged weapons means 49 shoots, and, man, the
"refueling base" level has almost 300 enemies. It's virtually impossible,
unless you can get them all into the main room and shoot your five
BFG 9000 shots.

Of course, you can try killing everything else with the chainsaw.

Maybe "I've survived through 10 levels getting shot by each weapon
five times" which it's pretty stupid.
Ok, man if you read this, please make sure you explain at least this one.

"If you really want to find something to make DooM II impossible get the
Squadron 417 WADfile. I have played it and I cannot pass the 5th level!
I am at a part where you enter a large room and there are 6 Knights of
Hell in cages, 1 Cyberdemon, 5 Arch Viles(4 in Cages) and 20-30
Heavy Weapon Dudes.
You should get this WAD I recommend it."

I still haven't played this WAD, but knowing how ridiculous hard are
some custom made levels, I don't doubt this one.
Seriously, "laguna", I'll try to locate you, but If you read this,
email me with your tricks, as they will help a lot of gamers.

Q.- Who is that little guy hanging from his neck at the end of the super
secret level?
A.- It's commander Keen. He was the main star of a very old shareware
game named "Commander Keen"(Duh), you had to play this guy to the end of
some mazelike level. It played pretty much like Duke Nukum I and II, and,
yes, it was incredible boring. I played two of these games, one of them
was in some far planet(which I never bothered to finish), and the other
was on some space station.


Q.- What's Wolfenstein?
A.-(This is a pretty stupid question, you know?)It was the first game that
gave this genre the chance to be so successful. You played a super allied
agent, and you had to escape from a castle named Wolfenstein. This was a
pretty creepy game(You could drink blood from dead bodies), and had many
features I would like to see in a DoOm(or Quake) game, like the ghosts,
the end bosses, but it seems it would be off-topic. It had a sequel, Spear
Of Destiny, which was exactly the same thing, but extremely more boring,
and more stupid themes.

Q.- What it's the SS guard saying?
A.- When he sees you, he says "Schutzaffel"("bodyguard"). When he dies, he
says(it's hard to understand) "Mein lebel" Which I think means "My life"
(maybe "life of mine" or something like that:)
I swear I heard "He's able" and "We're whiners" before I started to
try German.

Q.- Who is John Romero?
A.- One of DoOm's original creators. He was also one of Id's founders.
Recently left Id to found Ion Storm, The creators of Daikatana.

Q.- What are the "par times" for the levels?
A.- I'm not sure if I was the only one, but I always asked myself WHAT
THE FREAK are those times .After hours and hours of trying to kill
Hitler in Wolfenstein 3d(Still can't kill him without cheats), I decided to
play again in the previous level and noticed that if you get to the end in
less time than a par time, you get extra points.
But, since Doom doesn't handle any score system, the Par times are simply
pointless challenges for you to beat. Of course, trying to do any of these
times requires bypassing every monster you see, so I think it's better
to play on your own.
Extra Challenge: I just tried and beat the first map in 8 second(Par time
is 30 seconds). Send me your best times and watch me... try to beat them.

Q.- I cannot beat the Cyberdemon at the end of the super secret level. Any
hints?
A.- Look at the level walkthrough on this topic.

Q.- How do I do to beat the Cyberdemon and the Spider Mastermind at the
start of the 20th level. Any Hints?
A.- Look at the 20th Level walkthrough in this topic

Q.- It's there any trick you use in the game?
A.- Actually, nope ,but in Quake i've found a very effective strategy(yet
risky and very stupid :)to make enemies shoot themselves. It works sometimes
in DoOm, but it has it's limitations. Ever noticed that most enemies in
Quake have a very slow startup time to shoot? Well, sometimes, if the enemies
were one next to other but sorta separated, you can run in between them and
let them hack themselves to pieces. I've found Shamblers to be extremely
stupid to this trick, also Enforcers. It is, however, as I said, VERY risky
and somewhat stupid, and sometimes you could just fail, or it may not work,
and in DoOm, since very few enemies have startup time for their weapons, and
actually seem to be more accurate, it's even more dangerous. However, this is
the trick:
The best enemies to try it are the ones that send fireballs down to yer neck,
the Imps and the Hell Knight(or Baron of hell). When they raise their
arm(and are sided with someone else)Quickly run in between. If timed right
(and you're lucky)you will cause them to hit their own enemies. That will
start a hell fight, and you can sometimes go on and cause a Hell Rumble Smile
If thought, Chaingun dudes and Spider masterminds could fall to this trick
too, but you will receive damage after all.
It's a lot of fun if you can make 4 demons shoot between themselves in the
last level. What a war.

Q.- Do people actually ask these questions?
A.- No really, but I did have these questions, and decided to find them an
Answer.

Q.- Which level has more enemies?
A.- E1M10, Refueling Base(278 enemies)... Technically. The Icon of Sin can
have up to roughly 6400 % of killed monsters(that could be more than 500
monsters, and once in one of the hell levels(probably Monster Condo, the
27th level)I got 3200 % of killed monsters when playing with a friend.
That time also happened to me the first time the "Soldier from Hell"
bug, and left a diabolic Zombieman to appear in the ladder in the middle
of the level(It's the level that seems a Library and has a VERY weird
ladder in the center).

Q.- What's your favorite Monster and Weapon?
A.- My favorite monster it's of course the Arch Vile. It's soooo evil.
My Favorite weapon has to be the Plasma Riffle.

Q.- What's your favorite Level and Episode?
A.- My Favorite level it's probably... let me seeee... The Living End, the
29th level. It's fun, and so creepy. Also, the name it's one of the best
damn things anyone could think of. My favorite episode it's the last one,
since it has several very fun levels.

Q.- Favorite Song from DoOm?
A.- "The Demon's Head".
------------------
Level 1: Entryway
------------------

All right, before you jump off the ledge you're on, go left and pick up a
Chainsaw. Now go back to the starting point and jump off the ledge. Equip your
pistol, and shoot the Zombiemen. Pick up the ammo and health in here, and go up
the stairs into an opening. In here, turn right, killing the Zombiemen and the
Imps on hard skill levels. Also, in this hall, go through the opening just to
the right of the Health Potions.

Follow this hall to another room. In here, lower the lift to your right. Kill
the Zombiemen/Imps here, and once the lift rises to the top, check the walls up
here until a hidden door opens. When it opens, kill the Imps/Zombiemen in front
of you. In this little secret room is a switch. Hit it. Now get to the edge of
the lift (don't get off). See that square platform? Back up, then *run* off the
lift and try to land on it. When you do, go to the opening through your left
and follow the hall back to this hallway.

In here, turn right, towards the health potions. You'll see a new opening
across from you. Collect the Health Bonuses and go through the opening. Pick up
the Rocket Launcher (switch back to the Pistol). Now turn around and go back
through the opening to your left, and use the hall to get to the other room.

In here again, go all the way left until you hit a wall. Now turn left and face
the exit door. Facing the exit door, turn around and go through the opening
across from you. Out here, go all the way right and pick up the Shotgun, and
kill or avoid the Imps in here. Now go back into the other room. Back in here,
go to the exit door. If you need any other health before going through, turn
right where the Imp cage is. Search the walls to the right of this Imp cage
until you find a hidden door, revealing a Stimpack and possibly an Imp if it
didn't escape earlier. Now go back to the exit door, open it, and go through
it. In here, kill the Imp, grab the Medikits, get the Clip, and then hit the
exit switch.

--------------------
Level 2: Underhalls
--------------------

From the start, kill the Zombiemen across from you with your Pistol or Shotgun.
Now get to the other end of the room, and open the door. Kill the Zombiemen in
here, and go left to an opening. Kill the Shotgun Guy here, and flip the switch
he was guarding. Now go back to the starting room. Back in this room, get into
the water and go right, through the new opening. Follow this hall until you see
an opening to a door to the left, and kill the Zombiemen and Shotgun Guys in
your way. Go through the opening, and open the door. In here, kill the
Zombiemen and Shotgun Guys in front of you. Collect the health and ammo in
here, and kill the Zombiemen and Shotgun Guys at the other side of the room
too. When they're dead, pick up the Super Shotgun. Now leave this room.

Back in this water hall again, go left until you see a wide staircase to the
left. Climb it and kill the Shotgun Guys up here. From the stairs, go all the
way left, then go right until you hit a wall. Facing the wall, turn right, and
you'll see a window. Get in center with it, then *run* across the small gap to
get through the window. In here, kill the Shotgun Guys, and go up the stairs to
the Red Key.

From the Red Key, check the walls to the left of it until a hidden door opens.
Kill the Shotgun Guys in here, grab the MegaArmor, and go through the
teleporter. You'll be warped back to the level's starting point. From where you
are, get to the other end of the room again, and open to door. In here, go
right, and press the Spacebar in front of the red bars to remove them. Kill the
Shotgun Guy and hit the switch he was guarding. Now leave this room back into
the starting room.

In here, get in the water, and go left, through the new opening. Kill the
Zombiemen and Shotgun Guys in your way, and follow the hall to the second
opening to the right. Go through, kill the Shotgun Guys, and go through the
opening in here. In this room, you'll see two gaps to drop down in the corners.
One to the left, and one to the right. Go down the one to the left. Down here,
kill the Imps, Zombiemen, and Shotgun Guys, and get the Blue Key. Once you get
it, open up the normal door in here. In this room, kill all the Imps,
Zombiemen, and Shotgun Guys here, and open the Blue Door. Go through. Go up the
stairs, through the other Blue Door across from you. Open it, kill the Shotgun
Guys in here, collect their Shotguns, and hit the exit switch.

Tommorow, the 3rd and 4th level walkthrough
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Snail Mon Dec 01, 2008 4:30 am

When this is finished and the JNT dollars are up, take up to 10 million for this guide...!
Snail
Snail
Secondary Creator
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Title : Indeed!
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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Mon Dec 01, 2008 8:51 am

WOOT!


---------------------
Level 3: The Gantlet
---------------------

From your starting point, open the door in front of you. Collect the Shotgun,
and drop down to the pit below. Kill the Imps down here, and go through the
opening, and up the stairs. At the top, go left, and you'll see a lift to
your right. Press the Spacebar to lower it, and get on board. When it reaches
the top, kill the Imps and the Heavy Weapon Dude (on high skill levels). When
that's done, go down the stairs in front of you, and then walk up the staircase
in front of you, then go down the one in front of you.

In here, collect the Chaingun, then go up the next staircase and collect the
Blue Key. Now open the Blue Door to the left. In here, kill the Zombiemen and
Shotgun Guys in front of you and follow the hall to a switch. Hit it, and Open
the Blue Door to your left. Now, back here, go right down the stairs, then up
the staircase in front of you. You'll be in front of the lift. Now turn right,
and you'll see that a bridge has raised. Follow it to a teleporter, and
take it.

You be teleported in front of a door. Collect the health, and open the door. In
here, drop down to the pit below, and down here, pillars will lower. One of
them reveals the Red Key. Take it. Kill any Imps or Demons here. Also down here
are two switches next to each other. Hit the one to the right and a lift to the
left will lower. Take it to the top and follow it to the Red Door. Open it,
kill the Demon in front of you, and hit the exit switch.

-------------------
Level 4: The Focus
-------------------

From your starting point, open the door in front of you. Kill all the Zombiemen
and Shotgun Guys to the left and across from you. From where you are, go all
the way straight up a staircase (watch out for the Heavy Weapon Dude on high
skill levels). Up here, hit the switch, and go back down the stairs, then go
right, through a door. Open it.

In here, go right, and follow the hall to the Blue Key, killing any Imps in
your way. Now turn around, and follow the hall to the Blue Door. Open it. In
here, follow this dark hall to another room, killing any Imps in your way.
You'll get to a room with crates and Imps. Kill all the Imps, and look around
for a switch. To the right of it is a small box. Step on it and a crate behind
you will lower. While it's down, get on it (it's where the Health Potions are).

Once it rises to the top, cross the crates carefully to get to the Red Key.
Once you have it, drop down to the left and take the teleporter. You'll be
teleported to the room just after the starting room. Now go all the way
straight to the door across from you, and open the Red Door to the left. In
here, open the other Red Door. In this room, go straight and pick up the Yellow
Key. Now drop down to the pit below you.

Now switch to your Automap. You'll see an opening down in the southwest. Go
through it, and in here, kill the Shotgun Guy, collect the health, and go
through the teleporter. You'll be warped to a platform. Kill the Heavy Weapon
Dude here, hit the switch up here, and go through the teleporter. Now that the
other half of the bridge has raised, you can cross it to the Yellow Door. Open
it, and hit the exit switch in here.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
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Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Tue Dec 02, 2008 6:30 am

---------------------------
Level 5: The Waste Tunnels
---------------------------

Collect the Shotgun/Super Shotgun in front of you, and go through the opening.
In here, kill the enemies to the left, and walk up to the door you see. When
you do, the floor you're on will drop. Down here, kill the Imps in front of
you. Now go all the way straight to the lift that the Imps were in front of.
Press the Spacebar to lower it. Take it to the top. When it rises, kill the
Shotgun Guys and Heavy Weapon Dudes in here, then open the door in the west
part of this room. In here, kill all the Zombiemen, collect the health and ammo
here, and go through the opening in this room.

In here, get the Red Key in front of you, and then go through the opening
behind you. Kill the Lost Souls here, and then go all the way straight, drop
down to the ground below you, and go all the way right to the Red Door. In
kill the Hell Knight (hard skill levels), and climb up the stairs to get to the
Blue Key. Now before you get to the other Red Door, look for the Green Torch
here. Walk up to it, press the space bar, go through the small opening to the
left, and *run* (and I mean run) all the way straight to a dropped floor.

Now get into the secret room before the floor rises again. In here, collect the
Plasma Gun and hit the switch. The floor will drop again. Now ride it up to the
top. Back up here, go through an opening and drop to the floor below you. Down
here, kill the enemies and lower the lift in front of you. Get onto it, and
when it rises to the top, open the Blue Door in front of you.
In this room, walk around either path and grab the Yellow Key. Now a bridge
will rise to the Yellow Door. Go across the bridge, and open the Yellow Door.
In here, hit the exit switch.

---------------------
Level 6: The Crusher
---------------------

From your starting point, go all the way straight to an opening across from
you leading to a lift, killing any Shotgun Guys/Imps/Revenants in your way.
Now listen very carefully: If you are playing on Skill "I'm Too Young To Die"
or "Hey, Not Too Rough", go down the lift, through the opening, and then head
up the stairs to the left of you to get the Blue Key. Get the Plasma Gun here
too, and watch out for the Hell Knight.
------------------------------------------------------------------------------
If you are playing on Skill "Hurt Me Plenty", stay on the lift and wait until
it goes back up again. Now you'll notice another opening in the bars
surrounding the lift. Get in center with it, and *run* past it, hoping to land
on the platform across from you. Get the Blue Key here.
------------------------------------------------------------------------------
If you are playing on Skills "Ultra Violence" or "Nightmare", get on the same
platform where you got the Blue Key on "Hurt Me Plenty". On this platform, hit
the switch, then *run* all the way right to a lowered platform, kill any Imps
in your way, and get the Blue Key. Watch out for the Spider Mastermind in here
too.
------------------------------------------------------------------------------
Now, whatever the skill level you played on to get the Blue Key, go to the
lift you took to get here (go in the slime river, kill the Demons, go through
the opening down here, take the teleporter, turn around, and go down the
stairs). Now, look for the part of the bottom of the lift that is not
surrounded by bars. Walk up to it and press the spacebar, and it will lower
(the switch next to this lowers the Crusher, which is at the top of the stairs
behind you, and it can squish the Hell Knights/Spider Mastermind on it). When
it lowers, get on it, and when it rises to the top, go all the way left, kill
the Shotgun Guys and Heavy Weapon Dudes here, collect the ammo and health. Now
open the Blue Door in this room.

Kill the Shotgun Guy in front of you, and hit the switch to your left. The lift
behind you will lower, and kill any Imps appearing. Get on the lift, and when
the lift rises to the top, follow the hall to a door (skip the opening you'll
see on the right), killing any Shotgun Guys or Imps on the way. When you get to
the door, open it, and then hit the switch to your right. The lift to your left
will lower, and you can drop down and open the door down here. Do so.

Collect the health in here, then proceed up the stairs, killing any enemies
in your way. Watch out for the ambushes here, even the one with Revenants. At
the top, *run* across a small gap to get to another platform. Get the Red Key
over here. Now the floor you're on will lower, and watch out for the enemies
beneath you. Kill them, and collect the ammo and health here. Now exit this
room. Back in here, hit the switch to the left and the lift to your right will
lower. Get on it, and when it rises, open the door. Back in this hall, go to
the opening we skipped (not the new one with Imps in it), and go to the Red
Door. Open it.

In this room, go right, and cross the ledge into a hall. Follow this into the
other end of the room. Over here, go through the opening across from you,
killing the enemies in your way. In this opening, open the door. In here, go
all the way left until you hit a wall, then all the way right until you see the
Yellow Key on a crate. Hit the switch next to it, and it will lower. Now, get
the Yellow Key, and go through any teleporter you passed by.
Up here, kill the Imps/Shotgun Guys/Hell Knights, and hit the switch in this
room. Now turn around, go through the opening, and when the bridge is finished
rising, cross it to the Yellow Door. Open it. In here, kill any enemy in front
of you and hit the exit switch. Now before you start the level you get a little
story:
-------------------------------------------------------------------------------
"You have entered deeply into the infested starport. But something is wrong.
The monsters have brought their own reality with them, and the starport's
technology is being subverted by their presence. Ahead, you see an outpost of
Hell, a Fortified Zone. If you can get past it, you can penetrate into the
haunted heart of the starbase and find the controlling switch which holds the
Earth's population hostage."
-------------------------------------------------------------------------------
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Wed Dec 03, 2008 8:31 am

---------------------
Level 7: Dead Simple
---------------------

From where you are, hit the switch in front of you. The walls around you will
lower. You'll see 4/6 Mancubi (plural for Mancubus) in front of you. Use your
Rocket Launchers, Super Shotgun, and Plasma Gun to kill these. When they're all
dead, more walls will lower, revealing Arachnotrons. Use a Super Shotgun, a
Chaingun, a Rocket Launcher, or your Plasma Gun to kill these. When they're all
dead, stairs will rise to the exit switch in the center of the map. Before you
exit, hit the switches in this room and the platforms the Mancubi were on
will lower, revealing health and weapons. Also, from where the Arachnotrons
came, get the ammo/health from there. Now go back to the center of the map and
exit.

--------------------------
Level 8: Tricks and Traps
--------------------------

NOTE: This level is plentiful of awesome secrets, so I will guide some of the
good secrets here. If you don't want any of the items, read from paragraph 4
on.

You start out in a room full of doors. Also, one is Red and one is Yellow. When
you start the level, open the door to the right of the Yellow Door, and go
through. In here, get to the other end of the room, and watch out for all the
Cacodemons. At the end of the room, get the Plasma Gun and the ammo, then hit
the switch. Once you hit the switch, leave this room, and watch out for the
Cacodemons. Back in here, open the door to the right of the room you just
entered, and go through. In here, follow the left hand wall to a Rocket
Launcher. When you get to the Rocket Launcher, pick it up. Now, turn around.

There should be a staircase rising in front of you, so head up it, killing the
Demons in your way. At the top there are 2 switches. Hit the one to the left,
and turn around. See that new opening where the Rocket Launcher was? Go through
it. In here, pick up the Soulsphere across from you. When you pick it up, turn
around, and you'll notice the walls to your left and right have opened. Face
the wall to the left, and you'll notice a demon head symbol on the wall. Shoot
it with your Fist, Chainsaw, Pistol, either Shotgun, or Chaingun, and it will
open, revealing a BFG9000. PICK IT UP! Once you have the BFG, turn left, and go
back in the room where the Soulsphere was.

In here, grab all the Backpacks in this room, then leave. Back in here, go all
the way straight to the staircase across from you (with your back against the
opening to the "Backpack room"). At the top of the staircase, hit the switch to
your right. Now, head back down the stairs. Back down here, turn left, and
leave this room. You'll be back in the level's starting room.

Back in here, open the second door to the left of the Red Door, and go through.
In here, turn right. You'll see a Cyberdemon facing you but the Barons of Hell
aren't. Let the Cyberdemon try to attack you, and he will hit the Barons
instead, so let them all fight. Kill whoever wins the fight (all the Barons or
the Cyberdemon), and get the Yellow Key in this room (also get the
Invincibility Sphere and the Soulsphere), and hit the switch next to the Yellow
Key. Now, leave this room.

Back out here, open the Yellow Door, and go through. In here, follow the left
hand wall to the Red Key. When you get to the Red Key, pick it up. Now, turn
around, and pillars will be lowering, revealing Imps and Barons of Hell. Kill
them all, and when they're all dead, hit the switch in this room. When you hit
the switch, leave this room. Back in here, get in front of the Red Door, and
save your game. Now open it, and go through. In here, use the platforms to get
to the exit door (if you fall down, re-load your game and start again). When
you get to the exit door, open it, and go through. In here, hit the exit
switch.

-----------------
Level 9: The Pit
-----------------

Pick up the MegaArmor next to you, and then go and lower the lift that you
started in front of. When it gets down to the bottom, get on it, and pick up
the Shotgun. When the lift rises to the top, kill the Zombiemen in front of
you, and go straight, and kill the Imps and Shotgun Guys up here. Also, from
where the lift was, go straight, and then right, and then hit the switch to
your right. Now turn around and lower the lift behind you. Get on it, and when
it rises to the top, hit the switch over here. An opening will reveal, allowing
you to access ammo and health.

Now from where you are, *run* straight to get to the new bridge that raised.
From where you are, get on the platform to your left, and go through the
opening. Kill all the enemies in this room. When they're all dead, drop down in
the slime pit in the middle of the room, and the floor in front of you should
lower like a lift. Get on it, and try to find the door here. When you do, open
it, and the door will lower this time.

In this room, check the walls to your right until a hidden door opens. Kill the
Lost Soul in front of you and get the BFG9000 (YEESSS!). Now turn around and
exit this room, and then *run* across the gap to get back on the other area,
and equip your Super Shotgun. Leave this room too, back into the room where you
took a lift to get up to.

From the opening you came out of, go right, and enter the first opening to your
right. Hit the switch in here, and turn around. Now the wall has raised, and
kill every new appearing enemy, especially that annoying Pain Elemental. Now go
to where those enemies came from, and hit the switch. A new opening to your
left has been revealed. From where you are, *run* straight to get to the
platform next to you. When you land on it, drop down to the floor to the left
and a platform in front of you should've lowered. Now *run* to it and get the
Blue Key (kill the Imps on it too). Now go back and get on the silver square on
the floor. Stairs should rise (don't go up them). Now open the only door in
this room, and go through. You'll be back here.

In here again, go up the stairs to the left, and go all the way straight and
you'll be right back here. Now *run* straight to get to the same platform, and
hit the switch here, and now open the Blue Door over here too. Hit the switch
in front of you. Now turn back around, jump off this platform, and go up the
new stairs we created through stepping on the silver square in here, and go
through the opening. You'll come across a pedestal with 3 switches on it. Hit
the one on the east part of the pedestal, and a door across from you will open.
Go through.

In here, drop to the bit below you, and go through the opening to the left.
Inhere, kill the Imps, collect the Health Bonuses, and hit the switch in here.
Now *run* back outside and get on the lowered lift to the left. Kill the
enemies on this platform, and get the Yellow Key. When you get it, turn around.
You'll see two openings. One to the left and one to the right. Both lead to
switches. Go through the opening to the left and hit the switch over there
first. Now go to the other opening and hit the other switch. Now *run* back
into the pit, and get on the new lowered platform to the left. Kill the enemies
on this one, hit the switch on the wall over here, get back in the pit, and get
on the new lowered platform to the left.

When this platform rises to the top, go through the re-opened opening and back
into the room with the pedestal. See the wall with Health Potions in front of
it (or a wall with no black door on it)? Go up to it and press the spacebar. It
will open. In this room, open the only door in this room and go through. In
here, go right towards all the lifts, drop in the pit, and lower the lift to
the left of where you came from. Ride it to the top. Kill the Zombiemen here,
collect the health/ammo, and open the Yellow Door in here. Now follow this hall
to a pit, ignore the enemies, and jump in. Get the Health Potions, open the
exit door, and hit the exit switch.

-------------------------
Level 10: Refueling Base
-------------------------

Before you go down the stairs, check the walls up here until a hidden door
opens. In this room is a Shotgun with a few power-ups. Now go back, down the
stairs, pick up the Box of Shotgun Shells, and go in the opening across from
you. Kill all the enemies in here, and go through the opening in this room. In
this room, open the door on your left, and go through.

In here, go right, kill the Zombiemen/Shotgun Guys in your way, and when you
get to a "4-Way Intersection", go straight until you hit a wall. Over here,
turn right, and go through the first opening to the right and snatch the Yellow
Key. Now turn around, go right, and into the opening next to the wall to the
left. Hit the switch here, and turn around. Go through the new opening.

In this opening, follow this hall to a wall. Press the Spacebar on it, and
it should open. In here, climb up the little staircase in front of you, and
when you get to the top, a hidden door should open, revealing the Blue Key. Now
turn around, go down the stairs, then left, then left again into a bigger room.
Try to ignore the enemies here, and go through the opening to the right of
where you came from. Open the door in this opening.

Back in this room, go straight, and then left into the first opening. Follow
this opening into a bigger room. In here, open the door across from you. Kill
all the Imps in this dark room, and open the only Yellow Door in this room. In
this next room, open the Blue Door. In the room above you there's a Cyberdemon
on skills 4 and 5. Try to ignore it. Now in this room, get to the exit door.
Open it, and hit the exit switch.

--------------------------
Level 11: Circle of Death
--------------------------

Note that this level is called "0 of Destruction!" in the Automap.

Heh, you actually start on a circular platform. Anyways, from where you start,
head right, and kill any Zombiemen/Shotgun Guys/Heavy Weapon Dudes in your way.
Go into the first opening you see. In here, kill the Imps, collect the health
and ammo, and go up the stairs. Up here, kill the Arachnotrons, and go up
either staircase in here. At the top, kill the Zombiemen, and go through the
opening up here. In this opening is the Blue Key. When you try to get it, an
Arch-vile will come out to attack you. If you see fire on you, escape from his
view so he can't see you, then go back to attack him before he raises the dead.

When he's dead, get the Blue Key, and the Plasma Gun in the same room. Now
leave this room, go back down either staircase, and back onto the circular
platform. From where you are, get to the other end of the circle, and open the
Blue Door. In here, follow this hall to a pedestal. Kill the enemies in front
of it, and hit the switch on the pedestal. Now go through the other opening in
this room.

In here, a bridge is rising to another switch. When the bridge is done rising,
cross it to get to the switch. Kill the Spectres in your way, then hit the
switch. Now turn around, jump into the slime pit, and get on the floor with the
Shotgun on it. On here, climb the stairs onto the circular platform. Facing the
middle of the circle, you'll see a bridge has raised to the Red Key. Get to the
other end of the circle, cross the bridge, kill any un-killed enemies, and get
the Red Key. Now turn around, cross the bridge onto the circle, jump into the
slime pit, go all the way left, then right, to the Red Door. Open it, and go
through.

Kill the Shotgun Guys in your way, then head right, towards a set of bars.
Walkup to them and they will be removed. Kill the Lost Souls here, and head up
the stairs to the left. Follow them to a pole with a switch on it. Hit it, and
kill the enemies around you. Now that the barriers are lowering, *run* to the
new path you can now access. Follow it to another room.

In here, try to ignore the Cacodemons, and go through the opening at the other
end of the room. In this opening, drop down to the floor below you. In here,
kill the Shotgun Guy, go left, turn left again, and lower the lift over here.
Get on it, and when it rises to the top, collect the health here, kill the Imp,
and hit the switch. Now go back down the lift, and back here again, go all the
way right, and then turn right again to this lowered lift. Once it rises to the
top, hit the switch up here, kill the Imp, and drop down back here. Now turn
left, and go through the opening to the right. Go straight and hit the exit
switch. Now, before you can get to the next level, you get another story:
-------------------------------------------------------------------------------
"You have won! Your victory has enabled humankind to evacuate Earth and escape
the nightmare. Now you are the only human left on the face of the planet.
Cannibal Mutations, Carnivorous Aliens, and Evil Spirits are your only
neighbors. You sit back and wait for death, content that you have saved your
species. But then, Earth Control beams down a message from space: "Sensors have
located the source of the Alien invasion. If you go there, you may be able to
block their entry. The Alien base is in the heart of your own home city, not
far from the starport." Slowly and painfully you get up from the Fray."
-------------------------------------------------------------------------------

----------------------
Level 12: The Factory
----------------------

From your starting point, go all the way right until you hit a wall. From
here, go all the way left until you hit a wall. Facing the wall you just hit,
turn around and go up the staircase. At the top, go straight until you see a
door to your right, and kill any Arachnotrons in your way. When you get to the
door, open it (the door will lower instead), and then jump into the pit below
you. Down here, go straight until you get to the center of the room, and then
go right, through the opening.

In this hall, go right and get the Blue Key. Either kill or escape the
Arachnotron above you. When you get the Blue Key, turn around and get to the
other end of the hall. Over here, open the door to your left. Kill the enemy
in front of you, and get the Yellow Key. Now, leave this room, and from here,
go all the way right (skip the first opening), and enter the second opening to
the right.

Over here again, turn left and open the Blue Door. In here, go straight, and
the floor you're on will lower. Kill the Shotgun Guys down here, collect their
Shotguns, collect the Health, and take the teleporter. You'll be teleported
outside. Kill the enemies around you, and before you jump off the platform
you're on, look for two green torches next to each other around you. When you
see them, jump off the platform, and go to them.

The Yellow Door is in between those torches. Open it. In here, collect the
Berserk Pack, and open the door across from you. There are lots of elevators in
here, and each one contains a Cacodemon, and 5 of them have switches you need
to hit in order to exit. Kill the Cacodemons, look for the 5 switches in the
lifts, and hit each one you see. When you hit all five of them, an opening next
to the door you took to get in this room will be accessible. Go through it, and
take the exit teleporter you'll meet up to.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Sat Dec 06, 2008 6:50 am

-------------------
Level 13: Downtown
-------------------

From where you are, go all the way straight until you see a set of teleporters.
Take anyone (you'll be warped to the same place). When you teleport up here,
turn left, and *run* to get to the area across from you (kill the Cacodemons in
your way first if you have to). When you get on this platform, open the door
here. In this room, you'll see a teleporter. Don't go in it. Instead, go down
the stairs to the right.

Down here, you'll see two doors. Open the door on the left. In here, follow the
hall to a brown wall, and kill any enemies in your way. When you walk up to the
wall, exit this room. Now go left. The other door has opened. Get the Blue
Key and take the teleporter right here. You'll be warped back to the starting
point.

Back here, go all the way straight again and take the same set of teleporters.
Up here again, turn around, and *run* straight to get to the platform across
from you. Kill the Revenants here, and open the Blue Door. In this room, jump
down to the left, and take the teleported. You'll be warped right next to the
Red Key. Pick it up, and kill the Imps and Demons around you.

Now jump off the platform you're on, and go all the way straight back to the
starting point of this level. Just where you started there's an opening to the
left. Go through it, and over here, open the Red Door at the building. In here,
kill the Imps and Spectres you see, and walk up to the lift in front of you.
Wait for it to lower. When it reaches the bottom, get on it, kill the Imps on
it, and wait for the lift to reach its highest.

When it gets to the top, face the door you entered to get here, and look right.
You'll see the Yellow Key on the platform. Now *run* straight and get it. When
you have the Yellow Key, leave this room. Back out here, go right until you hit
a wall, and then look left, and go through the opening to the right. Go through
this hallway.

When you get to the end of hit go left until you see an opening to the right.
Go through it and get to the Yellow Door in the opening in the left. Kill any
Arachnotrons/Cacodemons you might see. Open the Yellow Door. In here get the
Berserk Pack, and step in the lava in the middle (it's the exit).

--------------------------
Level 14: The Inmost Dens
--------------------------

From your starting point, go right, and go right again, down the stairs. Down
here, go all the way straight, then left, killing any Shotgun Guys in your
way. Over here you'll see a door. Walk up to it and it will open. Kill the
enemy you'll see when it opens. Now walk up straight to the next door, and this
door will open. In here, go right, and then left, and left again up the stairs.

Up here, open the door in front of you. In here, go straight, towards the wide
opening. Get in center with it, back up, and *run* through the opening to get
to a platform across from you. When you get on the platform, go straight into
another room, and in here, follow the hall to the left to the Red Key and a
Plasma Gun, killing any Imps, Zombiemen, Shotgun Guys, or Heavy Weapon Dudes in
your way.

Once you have the Red Key, turn around, go back into the opening we used to get
in this room, cross this platform again, and then *run* to get to the area
across from you. Over here, go right, then left, towards the same doors we used
to get here, and walk up to both doors again to have them open. In here, go
left, then right, and get to the Red Door next to the Red Bars. Open the Red
Door, hit the switch inside, and it will lower the Red Bars.

Now, get to where the Red Bars were, and walk up to this door, and it will
open. In this room, walk up to this door, and it will open. In here, kill the
Zombiemen and Shotgun Guys, and that Arch-vile on Ultra Violence (and also kill
the Heavy Weapon Dudes in the cages). When all the enemies are gone, open the
door in this room.

Kill the Zombiemen, Shotgun Guys, Imps, and Heavy Weapon Dudes in this room,
walk up the stairs, and go right and pick up the Blue Key. When you do, leave
this room, go straight, walk up to the door across from you to make it open, do
the same to open the door in this room, and then in this room again, go right,
then left, and right again to the door, walk up to it to open it, do the same
to open the door in here.

In this room again, go right, then left, then left again up the stairs, open
the door, go straight, *run* through the opening across from you to get on a
different platform, and then cross the platform into here again. This time, go
right, and follow the hall to an opening.

Facing the opening, *run* straight to get on the next platform. Go through the
opening here, then go right, and then left. Over here, kill the Shotgun Guys,
and over here, one of the openings connects to a bridge. Go through the
opening, across the bridge, and open the Blue Door across from you.

In this room, kill the Heavy Weapon Dude, go down the stairs, and get in center
with the opening across from you. Now *run* through the opening to get to the
door that you can see. When you get to the door, open it. In this room, hit
the exit switch.

------------------------------
Level 15: The Industrial Zone
------------------------------

At the start, open the door to the left. In here, collect the Shotgun and the
Box of Shotgun Shells. Now hit the switch in here to lower the lift you're on.
Down here, go through the opening. Out here, go right, and then left through an
opening, killing any Zombiemen or Shotgun Guys you'll see. Now go straight
until you hit a wall. Now go right, and then left. From here, go all the way
straight to a huge gap, and fall in. Down here, follow the left wall to a
teleporter. Take it.

When you teleport, pick up the BFG in front of you, walk forward, and the wall
will open, revealing a Baron. Kill it with the BFG. Now walk up to the wall the
Baron was in front of, and it should open, revealing a Pain Elemental and the
Yellow Key. Kill the Pain Elemental, get the health and the Key. Now turn
around and you'll see a pedestal with a switch. Hit it, and stairs in front of
you will rise to a platform. Climb the stairs to the top, and kill any new
Cacodemons or Pain Elementals.

Up here, go left, and follow the left wall to a yellow torch. From here, follow
the left wall to another torch. Now, save your game, and look at this map:
| |
| |
| Lava
______| _____
TX | P |
-----
____________

Say the T is the torch, the X is you, and the P is a platform with a switch on
a pedestal. From where you are, save your game, go straight, and jump off the
platform you're on, and pray for the best to land on the "P" platform. You can
try running too, but if you do, let go of Shift as you fall. If you fail to get
on, reload your saved game.

When you get on the platform, hit the switch on the pedestal, collect the
Energy Cell Packs, and the Radiation Suit. Facing the switch, drop down into
the pit, and go all the way straight to an opening. Follow it to a bigger room.
Kill the Cacodemons in here, and get the Invincibility Sphere. Now leave
this room and go back into the bigger slime pit.

Out here, go all the way straight back into the same teleporter. Take it. From
where you are, turn around, go back up the stairs. At the top again, look
straight. You'll see an area all by itself with the Yellow Door. Here's a map:
______________________
| \
| <--Yellow |
| Door |
________|______________|


Lava
_____________________________________


________________ X ___________
|---------|
|---------|

Say the X is you. From the top of the stairs, back up, and *run* straight
across the lava pit to get to the area with the Yellow Door. When you get on
that land, kill the Zombiemen and Shotgun Guys, and open the Yellow Door.

In here, go in the opening way across from you. In here, follow the hall until
you see an opening to the left. Go through it, and follow it to the exit
teleporter (this takes you to the secret exit Wink). Before you start the secret
level you get a message.
-------------------------------------------------------------------------------
Congratulations, you've found the secret level! Looks like it's been built by
humans, rather than Demons. You wonder who the inmates of this corner of Hell
will be.
-------------------------------------------------------------------------------

----------------------
Level 31: Wolfenstein
----------------------

Ok, if you have the German version of Doom II, don't bother reading this or the
next level (anything that has Nazi symbols in it are forbidden by law in
Germany, and when you try to enter this level in the German version, it will
just take you to Level 16). Anyway, this is a replica of the very first level
in Wolfenstein 3D.

Anyway, open the door in front of you at the start. In here, open the door at
the far left. Kill the Nazis (WolfSS) in here, pick up their ammo, and open the
other door. In here, kill the Nazis, and go through the door across from you.
In here, kill the Nazis across from you, and go in the opening to the left.

In this little alcove, kill any Nazis, and walk up to the picture. Press the
Spacebar on it, and it will open. In here, get the ammo, the health, and the
Rocket Launcher. Now leave this room, and back in here, open the door at the
left.

In this room, kill the Nazis, and open the door on the left. In here, go
straight, and then left. Kill the Nazis over here, and also open the door over
here. In this room, kill the Nazis, and also open the door on the left from
where you came from. Now, in this empty room, open the door across from you.

Now, in here, kill all the Nazis, and open the door across from the door you
came from. In this room, go straight, then left, and then open the door,
killing any Nazis in your way. In here, kill the Nazis. Now, from where you
entered, check the walls to the right until a hidden door opens. In here,
collect the Medikit, and check the walls in here too until a hidden door opens.

Now, go straight and you'll find another exit door. Before you open it check
the walls to the left until a hidden door opens. In here is a Soulsphere. Grab
it, and now open the exit door. Hit the switch in here (this takes you to
another secret exit Wink). Now, before you start the next level, you get another
story:
-------------------------------------------------------------------------------
Congratulations, you found the Super Secret Level! You better blaze through
this one!
-------------------------------------------------------------------------------

-----------------
Level 32: Grosse
-----------------

Collect the Rocket Launcher, the Berserk, and open the door in front of you at
your starting point. Here's another familiar level: The last level of Episode 1
in Wolfenstein 3D. Anyway, kill the Nazis here, and you'll obviously see
rectangular pillars. 4 of them are secrets. Here's which pillars to check:
_____________| |_____________
| |
| ____ ____ |
| | 4 | | 3 | |
| |____| |____| |
| |
| ____ ____ |
| | | | | |
| |____| |____| |
| |
| ____ ____ |
| | | | | |
| |____| |____| |
| |
| ____ ____ |
| | | | | |
| |____| |____| || |
| ____ ____ |
| | 1 | | 2 | |
| |____| |____| |
| |
| |
| |
|___________ _____________|
| |
| |
| X |
| |
| |
|__________|
|-----| |-----|
| |
| |
| |
| Starting Room |


Say the X is you. There are 10 pillars in this room. Check the pillars that
have numbers on them. 1 has 3 Chainguns, 2 has a Megasphere, 3 has a Super
Shotgun with 2 Boxes of Shotgun Shells, and 4 has a BFG. Also, to the both
sides of this room, you'll see gold Nazi Plates. Walk up to each and press the
Spacebar. Two of them will open (remember to check both sides of this room).

Once you find the two Plates that open, you'll see that one of them shows an
Invincibility Sphere, and the other leads to another room with loads of
Medikits, Energy Cells, and a Plasma Gun. When you're done collecting all this,
go back into the room with the 10 pillars, and walk up to the door we haven't
opened yet. It will open, revealing a Cyberdemon.

Do whatever you can to kill it (use Rocket Launcher and BFG, and the
Invincibility Sphere can help), and when it's dead, go into the room it came
out of, and open the door in here. In this room you'll see 4 Commander Keens.
Kill each one, and a silver wall will open in the center of the room, revealing
an exit switch. Now, from the floor, *run* to get up onto the platform. Up
here, hit the exit switch.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Sat Dec 06, 2008 8:58 am

This is character desriptions from DoomWADstation. So i did not do this.

Former Human
If this guy was part of your family, he would be the retarded cousin that nobody wants to come around. Slow, physically and mentally, it doesn't take a whole lot to dispatch him A couple of well placed shots from your handgun will put him down. As long as you're not stupid enough to stand there and LET him shoot you, you won't have any problems with this particular pain in the ass. If you DO get hit, you will experience a 1 to 15 percent decrease in health depending on how good the shot is. They also leave behind bullets for you after you dispatch their sorry asses.





Former Sergeant
The older brother of the Former Human, this guy is faster, smarter and packing a wallup with his shotgun. You could take as much as 45% health loss if you take a direct shot from this guy so stay on the move while you're taking him out. Learning how to strafe will help alot. After placing a couple of well placed shots into his abdomen or skullbone, be sure to rape the body for ammo or weapons left behind. :-)





Former Human Commando
This guy is as mean as he looks! That chaingun of his can chew up some serious ammunition from near and from far. You will usually find yourself flanked by these bad boys and in a position where by the time you realize what happened, you are already dead. The up side to this is that when they die, they are kind enough to leave you a chaingun and ammo to use in future battles. Lucky you, cuz you're gonna need it! A couple of shotgun blasts will usually take this badass out but don't just stand there firing or you'll discover that the casket doesn't open when you're underground. Stand behind a corner or some other obstruction and take potshots at this guy till you've taken him out. If you MUST stand toe to toe with him, use the best weapon you have and use it FAST!





Imps
These can be a nasty lot if you encounter them in large numbers or unexpectedly. Up close, they can rip you to shreds with their claws but from a distance a well placed shotgun blast is the way to go. Usually, if they are only a few feet away, a single shotgun blast will do the trick from the regular shotgun. From a longer distance the double shotgun is just as effective. If you find yourself up close and personal with these guys or are in a roomful of them simply keep moving and firing rounds at them. They aren't very fast and the fireballs they chuck aren't either. Just don't forget to keep moving. Up close they can be fairly dangerous. At a distance it's like picking off skeet that are moving in slow-mo.





Demons
These guys are BIG, slow, and pink. They will also chew you a new one in a hurry if you get in front of them. A double barrel will usually dispense with them in one quick shot but the chainsaw is a hell of a lot more fun and saves ammo too! Don't take these guys lightly though, they can mess you up REAL FAST!





Specter
You may be wondering why you're looking at an empty picture frame. It's because these bad boys are INVISIBLE! I hate running into these guys in dark alleys because they are impossible to see. In the daylight you get a little inkling of them but in the dark, you are screwed! That's what they make save slots for, so use them!





Lost Souls
These little bastards are fast and furious but for all that thunder (and screeching), they aren't very dangerous. Just don't let yourself get surrounded by a bunch of these little where they can take their time to do the lost soul shuffle on you by taking some bites out of your ass and burning you to a crispy marine flambe'. A couple of well placed shotgun blasts or some bursts off of the chaingun will wreck these guys night real fast.





Cacodemons
Don't let these guys fool you. They might be big and they might be ugly but they are dangerous, especially in close quarters. From a distance they will shoot blue fireballs at you and fry your ass. Up close an personal they will eat your head off and drink the blood as it squirts from your decapited body! They aren't usually a big problem as long as you have a chaingun handy. A few well placed shotgun blasts will also do some major damage to them as well. Just don't make the mistake of ignoring them if there are other badasses to battle!





Hell Knight
Knighted by Satan, himself, these bad boys can lay down an ass-whuppin! Don't get too close and use your shotgun while strafing from a safe hiding spot to get rid of this guy. If you get in the way of his attack you are done for!





Baron of Hell
The Baron of Hell is a VERY tough customer and somebody you DON'T want to get to know up close and personal, if you can avoid it. He shoots fireballs that look like plasma shots and each hit is quite capable of turning you into worm food. Strafe and keep on strafing and if you can, hit this guy with your plasma gun, BFG, or chaingun. He will eat up alot of rounds before going down so use the biggest weapon you have. If you're using the rocket launcher, don't forget to hit from a distance or you'll end up toasting yourself as well. Whatever you do, though, DON'T stand still or your boots might be the only thing left standing!





Arachnotron
These are like baby spiders (as compared to their much larger and more dangerous bretheren, the Spider Mastermind. Don't take them lightly though and hope that you get caught in their sights from a distance! They shoot plasma as fast as your plasma gun and it won't take but a couple seconds of that to turn you into Batha fodder! The chaingun, or the rocket launcher is usually your best bet with these little sons of bitches! Don't stand toe to toe though, you WILL lose.





Mancubus
He's big, he's fat, he'll kick your ass! This big boy has two giant guns on the end of his arms and if he sees you before you see him, you will be toast before you can say "Marshmallows!". Fortunately, his attacks are predictable and as long as you stay out of his line of fire and time your return attacks in between his, you will be fine! Plan on several double shotgun blasts, a couple or three rockets or a steady barrage from your plasma gun to lay this big boy to rest!





Revenant
This isn't someone you want to bump into, especially in close quarters. Up close he packs a hell of a punch, literally, and from short to long distances he has shoulder fired rockets which actually track you. The best method (I found) of dispatching Sir Revenant is to simply riddle him with bullets from your chaingun. Like many of the creatures in Doom2, the chaingun (as well as the plasma rifle) tend to prevent them from executing their attack while you blow them away. A couple of well placed shots from your double barrel will also do the trick but it may not be fast enough to stop him from wiping you out. His rockets can be avoided, as well, as long as you are fast. Strafing is the best method for doing this. Wait for the rocket to be right on top of you then take a quick step left or right and it will go right by you. Try to outrun it and you will be demon meat!





Pain Elemental
Eerily resembling the Cacodemon, who was introduced in Doom, the Pain Elemental poses a completely different problem and is much more dangerous than the Cacodemon. Not only do you have to contend with this big boy but he also has this nasty habit of spitting out Lost Souls! If you don't take him out pretty quick, you will find yourself being overwhelmed by Lost Souls and most likely eating dirt for eternity (or until you return to your save slot). Again, I refer you to your chaingun or your plasma gun (if you have one) to take care of this guy. Shotgun shots will do it but again, may not be fast enough to stop you from getting your ass kicked!





Arch Vile
Ok now we're starting to get into the REAL badasses of Doom2. The Archvile is fast and will turn you into a roasted marshmallow before you can say "Stay Puft". This guy winds up and tosses a fireball on you that will kill you in a heartbeat. Your only protection is to duck behind something and then pop out and blast him with the plasma gun or two or three well placed rockets. You can kill him with other, smaller weapons but don't count on having the time. Oh yea, one last thing, if you don't kill him quickly, he raises other creatures, that you just spent your hard time fragging, from the dead. Don't screw around with this guy. Take your first opportunity and blast his ass back to the bowels of Hell.





The Spider Mastermind
See the chaingun just under the spidey's face? Stay the hell out of the way! This bad boy not only can take a shitload of damage but if he zero's you, you are going to get chewed up into little tiny pieces. Fortunately, because of his size, he is somewhat slow and has trouble keeping up with fast moving targets - so move ass and fire on the fly! The plasma gun or the BFG is your best bet with this big boy!





THE Cyberdemon
Give this badass some respect! Look up the word "hardass" in the dictionary and you should find a photo of this guy right next to the definition. You won't see him often in Doom2 but when you do, be afraid, and get out of his sight! Not only can he take four direct blasts from the BFG before being toppled, but he also fires a very nasty rocket barrage at you which will kill you instantly on a direct hit. If you can, find a small area to snipe at him from and then take your shots! He fires a burst of three rockets, then takes a quick breather before firing on you again, so when he gives you the break, take your shot then get under cover again! Anyone who has played Doom or Doom2 will tell you that this guy is as vicious as they come and as deadly as a Viper.





The Player
You are mankind's last hope! You've entered the very bowels of hell with a pistol. A pistol? Holy shit, dude, smoke a fatty and start killing stuff and scoffing up the ammo and weapons they leave behind! Your buds are dead and are coming after YOU. So how do you fight these guys? What can a lone marine, trapped in Hell, do?

First off, keep in mind the intel I've provided on the various creatures, above.

Secondly, learn how to fire on the fly and even more importantly, since you MUST download a port like Zdoom or Legacy to play on an XP machine, learn how to strafe! Strafing is your best friend in Doom and Doom2! A quick step to the left or right when standing toe to toe with a Baron Of Hell is probably the only thing that will be standing between you and a hole in the ground.

Keep in mind also that the creatures in Doom and Doom2 aren't too bright! They WILL fight each other if you can get the ruckus going. It's actually pretty cool to watch a Spider Mastermind and the Cyberdemon duke it out after you get it going by taking a couple shots at them and get them turned in the right direction. I think you know who will win that battle every time though, don't you? The best part of that, of course, is that the Spidey WILL weaken him for you. Still, avoid him if you can. As for the rest of them, let them duke it out amongst themselves if you can get them to do it. You can mop up the survivors afterwords and reap the rewards that they leave behind for you to pick up. Why waste your precious ammo on these guys if they'll do the work for you?

Speaking of conserving ammo - don't use weapons you don't need to kill something. Using a plasma rifle to kill an imp is simply a waste of ammo and will most likely cost you your life later in the game! Use your pistol when possible, or the chainsaw if you have it. That one works great on weaker enemies and conserves your ammo. Use the double barrel sparingly! It packs a wallop but it chews up ammo like there's no tomorrow as well and you don't want to be facing a Hellknight with a pistol and a chainsaw. You will most likely get your ass kicked in a New York minute. Well, that's it for now. You should be prepared to meet and greet some of these badasses on the playing field, so get your ruck, grab your weapon and start killing something soldier!
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Tue Dec 09, 2008 7:03 am

------------------
Level 16: Suburbs
------------------

At the start, go straight, and open the door. Out here, go left, and you'll
come across an opening. Go through it. In here, go right, and then right again.
Over here, go all the way straight until you hit the wall way across from you.
When you touch the wall, go all the way right, into the slime pit across from
you. In the slime pit, head up the spiral stairs, killing any Imps in your way.
Follow it to a Blue Key.

When you have the Blue Key, jump off the platform you're on, and *run* (and I
mean run) all the way straight before you're caught in a major enemy jam. Over
here, keep going straight until you see an opening to the right. Go through,
and you'll come across stairs to your left. Go up them, and kill any Revenants
you might see.

At the top of the stairs, go through the opening across from you. In this room,
kill all of the Demons, and open the only door in this room. In this room, go
straight, and open the Blue Door, and kill any enemies in your way. In this
room, collect the Shotgun Ammo and get the Red Key, then leave this room.

Back in here again, go right and open the same door you did to get here. In
this room, jump off the ledge across from you and go straight, to all of those
black and white platforms. Down here, walk up to the highest one on the ground,
and press the spacebar on it. It will lower, and when it's at the bottom, get
on it. When it rises to the top, jump down to either pit below you.

When you hit the ground again in either of the two small pits, check each
pillar around you. One of them will lower. When it's finished lowering, get on
it, and ride it to the top. When it's at the top, drop down to the ground
slightly below you. When you land, press the spacebar on the same pillar you
just took to get here.

When you do, the pillar will lower. Now turn around. The wall has lowered too.
Kill all the Imps here, and go into the new room. If the wall raises again,
just lower the pillar and turn around again. When all of the Imps are dead,
get into the room they came from, and press the Spacebar in front of the Red
Bar. It will open, allowing you to get to the exit teleporter. Now, step on the
exit teleporter, and you're out of this level.

--------------------
Level 17: Tenements
--------------------

Collect the Shotgun Shells in front of you, and go straight. In this room, kill
all of the Shotgun Guys and Zombiemen, and go through the only opening in this
room (besides the one from the starting room). In this room, walk carefully
down the stairs to the Health and the Red Key. Kill the Imps in front of you
too (and any Cacodemons). If the opening you entered to get here shuts down,
don't panic. Facing the shut down opening, drop in the pit to the left, and go
straight. You'll see part of a teleporter next to the wall across from you.
Take it.

You'll be warped to the right of the opening you took to get to the Red Key. Go
up the stairs to the left of you, and open the Red Door. Kill the Spectres in
here, collect all of the ammo and health in this room, and hit the switch.
Now leave this room. Out here, go up the stairs across from you.

Up here, collect the Shotgun, ammo, and health, and hit the switch in this room
(it lowers a lift you're on). Down here, kill the Spectres, collect the health,
and kill the Hell Knight you might see. Go on the ledge across from you.
Follow it to a switch. Hit it, and a lift near you will lower. Ride it to the
top. Up here, kill the Imps, and hit the switch up here (the green/red one).
When you hit that switch, hit the other switch in this room (it's a door). Drop
down back into the starting room.

Back down here, go through the opening to your right. In here, go through the
new opening across from you. In here, go through the opening to the right, and
up the stairs. Up here, kill the Imps/Shotgun Guys/Heavy Weapon Dudes. Go all
the way straight, and over here, go through the opening to the left, and drop
in the pit below (kill any Shotgun Guys in your way). Down here, hit the switch
to lower the platform in front of you.

When it's done lowering, go straight and hit the new visible switch. Now, wait
until the platform you're on rises again. When it reaches the top, go straight,
kill the Shotgun Guys in front of you, and go through the new opening to the
left. Kill the Spectre in front of you, and go up the stairs. Up here, hit the
switch, collect the ammo and armor, and go through the opening up here. Drop
down to the room below you.

Down here again, go straight to the newly raised bridge. Follow it to a gap.
Drop down in hit. Hit the switch down here, and the floor will rise to the
other platforms (and a new bridge will rise at the other side of the room). So,
when this platform rises to the top, get to the other end of the room, and
cross the new bridge.

Kill any Cacodemons/Revenants over here, collect the health and the Blue Key,
and exit this room (back outside). Out here, go all the way straight to the
Blue Door. In here, kill the Shotgun Guys and Imps in front of you. Also in
this room, go up the staircase to the left. Up here, kill the Heavy Weapon
Dude and the Zombiemen, and then walk forward and you'll hear the sound of a
door open.

Go back down stairs and go through the new opening across from you. Grab the
Soulsphere in here, and go back up the same stairs. A pedestal with a switch
up here has been raised. Hit the switch, go back down the stairs, go right, and
go up the stairs over here. Up here, kill the Heavy Weapon Dude, and go through
the opening to your left.

In here, go left. Kill the enemies in front of you, and then follow this
hallway to an opening to the left. Go through it, and drop down into the pit
below you. Walk forward to the lift across from you, and it will lower. Get on
it and get the Rocket Launcher and the Yellow Key. Kill any remaining enemies
on this platform too.

When the lift rises back to the top again, jump off the platform you're on and
exit this room. In here, go left to the Yellow Bars. Facing the Yellow Bars,
turn around and open the Yellow Door. In here, flip the switch, and turn
around, and you'll see the bars have lowered. Now go into this new
accessible room.

In this room, go straight into another opening. Grab the Shotgun Ammo just
before it. Once you go through this opening, you'll see two staircases. Take
the left staircase. Follow it to another room. In this room, go in the opening
to your right, and open the door.

In here, kill the Heavy Weapon Dudes you see. When they're dead, equip your
BFG. As you walk up the stairs you'll see an Archvile in a cage. Use your BFG
to kill it. Now go all the way up the stairs. At the top you'll get to a
switch. Hit it, and get back to the door you used to get to this room. Open it.

Back in this room, drop down to the floor below you, and go in the opening to
the left. This time, go up the staircase to the right. At the top, go straight,
and into the opening to the left. Kill any Shotgun Guys/Imps/Heavy Weapon Dudes
you might see. In this room, hit the switch. The lift to the right of you will
lower. Take it. Ride it to the top.

When the lift gets to the top, kill the Arachnotron you might see (skill level
varies), and pick up the Plasma Gun across from you. An opening to the left of
you will open. Go in it, and kill the Imp. Walk up to the Health Potions here,
and you'll here another door open. Leave this little room, and back out here,
go through the new opening to the left.

In here, kill the Shotgun Guy, and walk up to the Armor Bonuses. You'll hear
another door open. Leave this hall, and go back into the same opening to the
right. Now, in this same hall, follow it to another Imp. Kill it, and walk up
to the Energy Cell. You'll hear another door open. Leave this hall.

Back out here, go in the same opening to the left. Now follow it to a Shotgun
Guy. Kill it. When it's dead, walk up to the Energy Cell Pack, and you'll hear
ANOTHER door open. Leave this hall. Back out here, turn right. You'll see a new
opening this time. Go in it. In here, kill the enemy in front of you, and
follow the hall to the Health Potions. Walk up to them, and you'll hear another
door open. Leave this hall.

Back out here, go through the opening to the left. Follow it to another Shotgun
Guy. Kill it, and when it's dead, follow this hall to an Energy Cell. You'll
hear another door open. Leave this hall. Back out here, go through the opening
to the right. Follow it to a new room. Kill the Heavy Weapon Dudes in here, and
take the exit teleporter.

------------------------
Level 18: The Courtyard
------------------------

See the door in front of you? Take a Pistol, either Shotgun, or a Chaingun.
Shoot the door to open it (you can also use your Fist or Chainsaw to open it).
Out here, kill the Zombieman in front of you, and kill all the other Imps in
this room too. In here, collect all the Shotgun Ammo, and the Shotgun, and go
through the only opening in this room (into the courtyard). When you get into
the courtyard, *run* all the way straight to the staircase across from you
(don't climb it). Facing the staircase, go through the opening to the left of
it. Over here, collect the Yellow Key. Now go back and up the stairs (before
the Demons trap you), and up here, go all the way right, then left, and left
again to the Yellow Door. Open it.

In here, take the teleporter before the Cacodemons come and get you. When you
teleport into this room, kill the Cacodemons in front of you. Now drop down to
the floor below you. Down here are loads of Health Potions. The Blue Key is
scattered down here to. Pick it up. Also down here are a few pillars. One of
them has a switch. Hit it, and to the left of you a staircase has risen to a
teleporter. Take it.

You'll be teleported in the Yellow Door room. Now go right, down into the
floor below you, and *run* all the way straight to the opening across from you,
before you get caught in a huge enemy mess. Back in this same room, go right,
through the opening, and back into the starting room. In here, open the Blue
Door. Take the teleporter in this room.

----------------------
Level 19: The Citadel
----------------------

At the start, open the door in front of you. In here, kill the Shotgun Guys,
and hit the switch to the right (it is a door). In here, kill the Imps, and hit
the switch in this room. Now leave this room, and in here, open the door to the
right. Out here, go straight and open the door across from you.

In here, kill the Lost Souls, get the armor and ammo here, and from where you
entered this room, head up the staircase to the left. Up here, open the door to
your left. In here, go straight and hit the switch on the pedestal across from
you. When you hit the switch, a door across from you will open. Go through.

In here, walk up to the door across from you (touch it). When you touch it, you
should hear another door open. Turn around and leave this room (if the door
closes on you, turn around and open the door we walked up to, kill the Imps in
here, and hit the switch to the right, the door will open again). Back in here,
go through the new opening to the left (if this one shuts, walk up to the same
door again <_>).

Kill the Imps in this hall. Now follow this hallway to a wall. It will lower.
Kill the Imps and Spectres in front of you, and when they're dead, go through
the only other opening in here. Follow it to the Yellow Key. When you pick it
up, turn around, go straight, and drop down to the floor below you.

Down here again, hit the switch on the pedestal, and turn around (it opens up
another door too). Now go through the new opening. In this room, go through the
opening to the right, and open the door. In this room, walk up to the
Soulsphere. When you walk up to it, you will teleport (and you don't get the
Soulsphere Sad).

When you teleport, there will be an Imp cage to the left and right of you. Pull
out your Pistol, either Shotgun or a Chaingun and shoot the Imp cage to the
left of you (kill the Imps too, and do this with the other Imp cage). Once you
shoot the Imp cage to the left, a platform will rise to the door across from
you in this room (you can see it when you first teleport here).

Once the platform is finished rising to the door, cross the platform and open
the door. In here, follow this hallway to another room, killing any Cacodemons
in your way. Down here in this room, kill the Arachnotron, and grab the Red
Key. Once you have the key, drop down into the floor below you, and down here,
go all the way left and open the only door in this room.

Back in here, open the door to the right. In this same room, hit the switch on
the pedestal. Now, the two doors will open again. Go through the opening behind
you again. In here, go straight until you see an opening to the left (skip the
first one that's right next to you when you enter this room). Facing the
opening, check the walls to the left of it until a hidden door opens.

When you find the hidden door, go in the room, and pick up the Armor. When you
get the armor, check the wall in front of you. It should lower (it's a lift).
When it's done lowering, get on it. Now ride it to the top. Up here, follow
this hallway to an opening.

Before you go through it, get in center with it, back up, and then *run*
straight. Hopefully when you land, you should land on the ledge a little higher
than the floor you just ran over. If you land on the ledge, drop down into the
water not the floor. Down in the water, head up the stairs. Up here, there are
two openings. Take the one on the corner.

In here, follow this hallway to a bigger room, and watch out for the crushing
ceiling you'll pass. In this bigger room, head up the only staircase in this
room. At the top, hit the switch on the pedestal, then leave this room, going
back down the stairs. Down here again, go left, through the opening.

In this hall, go straight, and drop down to the floor below you. You can see 5
teleporters. Take the one in the northeast part of this room. When you
teleport, go straight, and drop down into the room below you. Down here, use a
BFG or a Super Shotgun to kill all of the Demons in this room. When all of the
Demons are dead, go through the opening to the left of the staircase in this
room, and drop down to a lower floor.

Down here, pick up the Blue Key. Once you pick it up, drop down to the floor
below you, and go all the way straight, and open the door over here. In here,
go straight, and open the door. Out here, go left, and follow this pathway to a
staircase leading to the building (you'll see it to the right of the staircase)
killing any Spectres in your way.

Once you get to the stairs leading to a building, cross the stairs to the
building. Over here, take either opening to the other side of this room. Over
here is an opening blocked by a Red Bar, a Yellow Bar, and a Blue Bar. Press
the Spacebar on each of them to remove them, go through the opening, and step
on the exit teleporter.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Latios Mon Sep 14, 2009 10:27 am

I should finish this Embarassed
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Snail Tue Sep 15, 2009 5:55 am

Yeah, that's a LOT of work you put into this. You should finish it off!
Snail
Snail
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Secondary Creator

Title : Indeed!
Registration date : 2008-06-20
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Post by Latios Tue Sep 15, 2009 9:05 am

ok 'ill continue it tommorow!
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Latios Thu Sep 17, 2009 6:29 am

------------------
Level 20: Gotcha!
------------------

Kill the Shotgun Guy right in front of you, and open the door he was in front
of. In this room, kill the Shotgun Guys, Imps, and Heavy Weapon Dudes. Then,
walk straight. Two wide and large pillars will lower. One contains the
Cyberdemon, and the other one has a Spider Mastermind. When you see both of
them, when you they try to attack you, try to make sure the Cyberdemon's
Rockets hits the Spider Mastermind, and vice versa.

When this happens, the Spider Mastermind and the Cyberdemon will start fighting
to the finish. The Cyberdemon is stronger, so he usually wins. Once the two are
fighting, have a seat, relax, and watch the fight. Whoever wins the right, use
your Rocket Launcher or a BFG to finish off the remaining enemy.

When both of them are dead, drop down into the pit below you, and down here, go
up the only staircase in this pit. It will lead you to the pillars the
Cyberdemon and the Spider Mastermind were on. At the top, go straight, get on
the Spider Mastermind's pillar and hit the switch on the pedestal.

Once you hit the switch, drop down to the left, and lower the lift down here.
Get on it once it hits the ground. Now ride it to the top. Once you're at the
top, take either pathway to the other side of the room, and once you get to the
other end of the room, kill the Archvile and the Baron of Hell over here, and
go through the opening.

In this room, go straight, and then take either staircase. Both lead the same
way, and at the bottom of either staircase you take, go straight, and step on
the Demon Head symbol on the floor. It will teleport you. When you teleport,
go down the stairs in front of you. You'll see an opening across from you, and
you have to also cross the gap in front of you.

So, get in center with the opening, back up a little, and then *run* across the
gap to get through the opening. In here, kill the Pain Elemental in front of
you, and when it's gone (and the Lost Souls released from its explosion),
follow this hall to a wall. It will open, revealing a teleporter and a few
Weapon Dudes. Kill them, collect their Chainguns, and take the teleporter.

Once you teleport, the floor you're on will lower. When it hits the ground,
kill the Shotgun Guys and Heavy Weapon Dudes in front of you. Now walk forward
to the opening, go through, and collect the Medikit. Now don't jump off the gap
yet. Now the wall in front of you will lower. Now don't jump off until the wall
completely lowers (you'll here a "cling" sound).

Once the wall completely lowers, jump down, and go through the small opening
in front of you. In here, follow this hall to a stairway. Go up the stairs and
kill the Imps in front of you. At the top, pick up the Plasma Gun. Now, the
wall will open behind you with a few Cacodemons and Pain Elementals. To avoid
trouble, drop down to the floor to the right (instead of using the stairs), go
straight into the hall we used to get to this room.

Now in this hall, go through the new opening to the left. In here, take the
teleporter. When you teleport, kill the Imps, Cacodemons, Pain Elementals, and
the Lost souls in here (use a BFG, it can do the job;)). When they're dead, go
up the staircase, get across the zig-zag floor, and go through the exit
teleporter, avoiding the Revenants. Now before you go to the next level, you
get a little story:
-------------------------------------------------------------------------------
You are at the corrupt heart of the city, surrounded by the corpses of your
enemies. You see no way to destroy the creatures' entryway on this side, so you
clench your teeth and plunge through it. There must be a way to close it on the
other side. What do you care if you've got to go through Hell to get to it?
-------------------------------------------------------------------------------

------------------
Level 21: Nirvana
------------------

Pick up the Super Shotgun and the Health around you, and kill the Imps in here.
When they're dead, look around the room. You'll see two teleporters on
platforms. Standing on the floor you started out on, *run* to the teleporter
next to the platform with a human hanging above it.

When you teleport, follow this hall to an opening. Out here, take either path
to a teleporter at the other end of the room, and kill those Shotgun Guys too.
When you get to the teleporter, go through it, and ignore the wall that opens
(enemies are inside), for when you walk up to it.

When you teleport, look right. You'll see a pedestal with 4 switches on it (2
are on another side). Hit all 4 of them, and then you'll see parts of the wall
rise in front of you. Walk up to the wall that raised, and press the Spacebar
to lower it. When it gets to the ground, get on it, and it will rise to the top
again.

Up here, go straight until you get to two teleporters. Take the one on the
right, and ignore the Imps and the Mancubi. When you teleport, walk up to
the wall in front of you, and press the Spacebar. The wall will lower, and when
it lowers, kill all of the Imps around you. Once you have killed all of the
Imps, walk up to any part of the floor surrounding you, and it will lower (or
if you already did so).

Once the wall is finished lowering, kill the Pain Elementals around you, and
once they and their Lost Souls are all gone, check around this room. At one of
the corners is the Yellow Key. Pick it up. Now another one of the corners of
this room has a teleporter. Go through it.

You'll be teleported on the teleporter you used to get to the Yellow Key room.
Back here, go all the way right, jump off the floor you're on down into the
lower floor, and down here, take the teleporter. Back in this room, avoid the
new appearing Revenants, and go through the opening in the center of this room.
Back in this hall, go through the teleporter.

You'll be back in the starting room. In here, collect the Health you may need,
get on the floor the health is on (or where you started the level on), and
*run* to the other teleporter you didn't take yet. In this room, remove the
Yellow Bar to your right.

Once you remove it, follow this pathway to a wall. Once you hit the wall, turn
left and kill all of the Imps on the platform to you left. When they're dead,
turn around, pull out a Rocket Launcher, Plasma Gun, or a BFG, and kill all of
the Heavy Weapon Dudes on the other platform.

When all of the Heavy Weapon Dudes are dead, get center with the platform the
Imps were on, and then *run* to get on the platform. On this platform, hit the
switch, turn left, and *run* to the lowered platform the Heavy Weapon Dudes
were on. Now get on the platform, and collect the Red Key.

Once you got the Red Key, jump off the platform to the left (if your back is
at the edge of this platform), and go through the small opening here, and *run*
too, because this floor is toxic. Now follow this small hall to another part of
the room.

At this half of the room, go left, and lower the platform the Imps are on. Kill
the Imps on this platform, and get on it while it's at the ground. When the
platform rises back to the top, get in center with the pathway right in front
of you, and *run* across this gap to get on it.

Back on this pathway, go left and you'll come up to 2 Blue Bars. You'll also
notice an opening you can just fit through in between the Bars. So go through
the opening and you'll get to the Red Bars. Remove either one of the 2 Bars,
and go through the teleporter you can now access.

In this room, walk straight to the exit teleporter.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Latios Tue Sep 29, 2009 10:07 am

------------------------
Level 22: The Catacombs
------------------------

From where you are, check the walls to your left and a hidden door should open.
Kill the Spectre in front of you, and collect the Soulsphere, Armor, and Ammo
in here. Now leave this room. In here, go straight and lower the lift in front
of you. When it gets down to the bottom kill the Demon, get on it, and ride it
to the top. Once it gets to the top, kill the Heavy Weapon Dudes on the
platform in front of you (and the Spectres below if you need to). When the
Heavy Weapon Dudes are gone, get in center with the platform they are on, and
*run* across the gap to get to the platform.

On this platform, with your back facing the lift you took to get here, go left,
jump in the gap below you, and down here, lower the lift right next to
you. Get on it, and ride it to the top. Up here, kill the Spectres and Imps in
front of you, and when they're all gone, drop down in the pit below you. Down
here, go up the stairs, and up here, follow this hall until you see an opening
to your right, and kill any Imps and Heavy Weapon Dudes in your way.

Once you see the opening to the right, go through it, and turn left. In here,
go straight until you see a door to your left. Open it. In here, kill the Imp
in front of you, and take the teleporter. When you teleport, kill the Revenant
in front of you, and pick up the Blue Key in front of you. Once you have it,
walk onto the ledge the Blue Key was in front of (it leads to the platform). On
this ledge, get in center with the platform in front of you, and *run* straight
to get onto it.

On this platform (again), with your back facing the ledge we just used to get
here, go right and drop down into the pit below you. Down here, lower the lift
next to you (it does drop down to a lower ground). Now, drop down along with
the lift and down here, kill the Demons in front of you. Also down here, open
the Blue Door, and hit the switch in front of you. Now exit this room.

Back out here, facing the Blue Door, go right, and go through the opening in
front of you. Follow it to an opening to your left. Go through the opening, and
drop down to the ground below you. Down here, kill the Imps, and hit the switch
down here. When you hit the switch, a door to your right has opening. When it
opens, kill the Baron of Hell in front of you, and go into the room he came out
of.

In here, hit the switch to your left, and leave this room (if the door shuts on
you hit the other switch to open). Back out here, *run* straight to the
lowered platform, and get on it. Ride it to the top. Up here, go through the
opening, and in here, get the Red Key. Also in here, press the Spacebar on that
Demon head on that wall, and it will open. Take the teleporter in front of you.

In this room, pick up the Plasma Gun in front of you, and take the only
teleporter in this room. When you teleport, go straight, into the gap in front
of you, and lower the lift near you too. Get on it, and ride it to the top. Up
here, kill the Revenant, and open the Red Door in this room. In here, kill the
Heavy Weapon Dudes in front of you, and open the Exit Door in this room. In
here, kill the Heavy Weapon Dudes in front of you, go straight, and hit the
exit switch.

-------------------------
Level 23: Barrels O' Fun
-------------------------

The level name describes it all. Without moving when you enter this level, blow
up at least one of the barrels surrounding you (blow up one that's not right
next to you to lower your chance of being killed). It will blow up, and all of
the other barrels will blow up too. When all of the barrels are gone, get to
the other end of the room and open the door. In here, go through the
teleporter.

In this room, go all the way straight to the other end of the room, without
blowing up any Barrels or trying to kill any Hell Knights or Heavy Weapon
Dudes. At the other end of the room, take the teleporter. In this room, walk
all the way straight to the other end of the room, destroying any barrels or
killing any Pain Elementals in your way. When you get to the other end of the
room, hit the switch in front of you.

When you hit the switch, go right, and drop down to the floor below you. Down
here again, go all the way right (to the door we opened at the start). You'll
see that a lift has appeared in front of the door. Lower the lift, and get on
it. Ride it to the top. At the top, turn left, and *run* to get to the new
platform. When you get on this platform, go all the way left to the other end
of the room, killing any Imps, Pain Elementals, Lost Souls, or Demons in your
way. When you get to this end of the room, go through the opening. In here,
*run* straight through this hall way, and if you were running, you'll make it
to another platform. On this platform, turn right. You'll see a huge opening.
Now *run* across the gap to try and get to it, but instead, it will teleport
you to the opening.

Over here, go through the opening to your left. Follow this hall to an opening
to the right. Before you go in it, kill all the Imps in the opening. When the
Imps are gone, go in the opening, and hit the only switch in here (it's a
door). When the door opens, go through, and collect the Soulsphere. Now exit
this small room, and leave this room too.

Back out here, go right, and through the opening. Back in this room, a new
opening has revealed, containing a Spider Mastermind (on hard skill levels),
and a few Arachnotrons. Kill each of the Arachnotrons, and the Mastermind (have
the Arachnotrons kill it). When they're all dead, go through the opening they
came from, pick up the Yellow Key, and go through the teleporter.

When you teleport to this room, turn around, and follow this hallway to two
teleporters, killing any Revenants, Demons, or Arachnotrons in your way. When
you get to the two teleporters. Take the one on the left. When you teleport, go
all the way straight and open the door. In here, open the Yellow Door to your
left. Follow this hall to a barrel, and destroy it. Now follow this hall to the
exit teleporter. Take it.
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 26
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Snail Sat Oct 24, 2009 11:23 am

Nice walkthrough.

--

Here are the cheats:

Type any of these during gameplay to activate them

idfa
"Ammo (No Keys)". Gives you every weapon and maximum ammo possible depending if you collected a backpack or not.

idkfa
"Very Happy Ammo". Gives you all the weapons, maximum ammo (again, depends on the backpack) plus every single key (regardless if there are any keys in the level).

idbeholds
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you the berserk mode.

idmusXX
"Music Change". XX is a number of a level. This cheat just changes the current music to the music of the selected level (So for example, if you wanted music from "The Courtyard" [level 18] you would type "idmus18").

idbeholda
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you the computer area mode.

iddt
Shows the entire map.

iddqd
"Degreelessness mode on". Invincibility. You can't die unless you get telefragged.
- Note on telefragging and Invincibility: Invincibility mode (Includes the green invulnerability sphere) protects you from all attacks doing less than 1000 (one thousand) damage. No monster (not even a Cyberdemon) can inflict that much damage in one shot. However, there is one exception, telefragging. If you get telefragged, you take 10000 (ten thousand) danage. Basically, you die.

idbeholdi
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you partial invisibility. [Not to be confused with invulnerability or invincibility, dumbasses]

idbeholdv
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you the invulnerability sphere. Gives you invincibility [you can still die from getting telefragged] for 30 seconds.

idclevXX
"Changing level...". Changes the level. XX is the number of the level, so if you wanted "The Icon of Sin" [level 30] you would type "idclev30". All weapons, ammo, and backpack mode is reset to base (when you enter the new level, you'll only have the Fist and Pistol, and you'll lose the Backpack mode...if you had it in the first place. So you might want to use idfa when you enter the level).

idbeholdl
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you the Light Amplification Visor. This brightens up the screen for 2 minutes.

idclip
"No Clipping Mode On". "No Clipping" is basically Walk-Through-Walls.

idbeholdr
"InVuln, Str, Inviso, Rad, Allmap or Lite-Amp
Power-up Toggled". Gives you the Radiation Protection Suit. It protects you from lava and slime for 1 minute.

idchoppers
"... Doesn't suck. -GM". Replaces the fists with the chainsaw.

idmypos
""idmypos" is "True"". Shows your co-ordinates and compass direction (in hexadecimal).

idspispopd
"No clipping mode on". Same thing as idclip.

idfly
"Fly mode on : Use jump key". Only appears on some versions. It allows you to fly in levels. Use the jump key to gain height.
--

Those are the cheat codes.
Snail
Snail
Secondary Creator
Secondary Creator

Title : Indeed!
Registration date : 2008-06-20
Male
Number of posts : 4727

http://www.lemonparty.org/

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

Post by Dragonz4life Fri Nov 13, 2009 8:48 am

can ye mail me tha game ( lil-baseballer@hotmail.com )
Dragonz4life
Dragonz4life
Platinum
Platinum

Title : Dragonz4life

-Go da Dragonz
Registration date : 2009-03-23
JNT Dollars : 50000 JNT Dollars
Male
Number of posts : 283
Age : 26
Current Project : Stick War : The Evil King
Known Coding Languages : HTML some CSS
Free Space! : LAZORZ!!!!!!!!!!!!!
BLARGGGG!!!!!!!!!

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Doom 2 Faq! Yay! Empty Re: Doom 2 Faq! Yay!

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