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JNT Tower Defense Plans

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JNT Tower Defense Plans Empty JNT Tower Defense Plans

Post by Snail Sat Dec 12, 2009 4:19 am

Whenever I get more advanced with Flash CS4, I'm going to try and create a Tower Defense game. I'm creating the plans right now.


Plans:

-------------------------------------------

== Storyline ==

Blueman's army was in Site 1. Mr. Evil's army was in Site 2. Stiltdude's army was in Site 3. Glitchman's army was in Site 4. None of them knew that they were in there, nor did they care for they were about to launch a massive battle whenver they found them. However, everything stopped and gasps could be heard as a massive mysterious ray hit the Site Complex. Half of all their armies turned into zombies. As they survivors all ran out of the Site and into the Site Complex corridors, they all found each other, meeting up. They all decided to team up with each other and destroy the zombies.
(Ten minutes later)
A ship arrives.
"What the hell is going on h-oh no..." said Yellowman as he walked out of his ship. Greenman, Snail and Turtle followed. Stiltdude stepped up. "You've got to help us, please! Half of all our armies have been turned into zombies...and turned against us!" Mr. Evil then added "We've all agreed on a temporary truce while we get rid of the zombies. Will you help us?". Yellowman replies "Alright, fine. Where are the zombies?" "They're all inside the Sites and....oh no, they're getting out!" exclaimed Glitchman. "We've got to get out of here!" yelled Blueman as they all ran off to their ships and took off. Yellowman, Greenman, Snail and Turtle left too.
(Three days later)
(Greenman piloting ship)
"Incoming transmission from Blueman"
Greenman: Accept
*static*
Blueman: We've located the zombies. They managed to find the secret ship in the Site Complex and took off. They've landed on The Evil Planet. Stiltdude has ordered immediate evacuation of the planet. The people from The Evil Planet have already evacuated. They're in Stiltdude City. They must think that Stiltdude is there and that they can overthrow him. Meet us in Eviltorch Alley. It's five kilometers north of Stiltdude City.
Greenman: Acknowledged. We'll be flying there now.
*static*
"End of Transmission"
Greenman: Ok, you heard him. We're going to The Evil Planet. We're going to kill some zombies. Get your weapons ready.
(Five hours later)
Snail: Blueman? Devildude? Rainbowman? Stiltdude? Anyone here?
*A Darkdude Leader emerges*
Darkdude Leader: I'm a Darkdude Leader, one of the strongest of Blueman's army. We've been waiting for you, planning an attack on those zombies. Come with me.
*Yellowman, Greenman, Snail and Turtle all walk with the Darkdude Leader*
*Meets up with the others*
Darkdude Leader: I found them, sir. They were a bit further away from Eviltorch Alley, closer to Black Goon Town.
Blueman: Well done, Darkdude Leader. Promotion for you.
*Blueman presses a button*
*Darkdude Leader becomes a Redguard*
Redguard: Awesome, Redguard! Thanks, sir!
*Blueman nods*
Mr. Evil: It's time to launch the attack!
*Entire group goes off the begin the massive fight against the zombies*

-------------------------------------------
Snail
Snail
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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sat Dec 12, 2009 4:53 am

-------------------------------------------

== Towers ==

37 in total. Here I'll list the towers and all the upgrades.

-------------------------------------------

Redman Tower OR Black Goon Tower
$100
Shoots rocks with a longbow.

Upgrades:

- Longer Range
$50
Rocks go further.

-- Larger Rock
$100
Kills tougher zombies faster and can crush three weak zombies.

--- Triple Fire
$250
Shoots three medium sized rocks, which can crush up to six weak zombies

---- Steel Shooter
$700
Shoots a large block of steel. Can kill quite tough zombies in one shot. Can also kill up to fifteen zombies at once

-------------------------------------------

Pinkman Tower
$100
Shoots small sticks at enemies with a longbow. Weaker than the rock shooter but twice as fast.

Upgrades:

- Longer Range
$50
Shoots sticks further.

-- Sharpened Stick
$100
Hurts more.

--- Arrow
$250
Hurts a LOT more

---- Super Speed
$700
A little faster, and those would be rapidfire arrows!

-------------------------------------------

Purpleman Tower
$150
Shoots both rocks and sticks, at the same time. With a longbow.

Upgrades:

- Longer Range
$50
Shoots further.

-- Large Rock + Sharp Stick
$125
Rock crushes more. Stick hurts more.

--- Triple Fire + Arrow
$500
Hurts a lot in the earlier levels. Seems to cost a lot earlier as well.

---- Speedy Steel Arrow
$1100
Nearly rapidfire arrows, made from steel! This is an excellent upgrade.

-------------------------------------------

Wrencher Tower
$200
Throws wrenches at the zombies. These hurt. And very badly if you upgrade them.

Upgrades:

- Harder Throw
$100
The power behind the Wrencher's throw will kill zombies more easily.

-- Heavy Metal
$350
The wrench's metal gets heavier and harder. Throw it now and you can knock lots of zombies dead!

--- Wrench Catapult
$410
The power behind heavy metal and a catapult will knock really tough zombies dead.

---- Triple Wrench Catapult
$1000
Triple the pain.

-------------------------------------------

Green Guard Tower
$400
He has a pistol, and he doesn't need to reload it ever. Great, right?

Upgrades:

- Faster Fire
$150
The pause between firing bullets is shorter.

-- Point Blank
$200
The tower becomes shorter and now, Green Guard shoots zombies, up close. Makes it a lot powerful!

--- Dual Wield
$500
Green Guard dual wields pistols now. Double the damage!

---- Shotgun
$1300
Now THIS is really awesome. I'm sure you know why.

-------------------------------------------

Orangelady Tower
$450
Uses a massive pistol. It doesn't fire bullets though. It fires flames!

Upgrades:

- Longer Range
$100
Flames go further

-- Flamethrower
$400
Increases the range. Makes fire hotter. Rapid fires.

--- Exploding Fire
$1200
Flamethrower fire explodes on impact.

---- Microfire Launcher
$3000
Orangelady will switch between this and the Exploding Fire Flamethrower randomly. The Microfire launcher shoots Microfires that use their basic heat attack. The Microfires stay on the track until the end of the level.

-------------------------------------------
Snail
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Registration date : 2008-06-20
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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sat Dec 12, 2009 5:25 am

-------------------------------------------

== Towers cont. ==

-------------------------------------------

Leafguy Tower
$600
Fires Razor-sharp leaves. Has near-perfect accuracy. Always aims for the neck so that the leaves are actually useful...

Upgrades:

- Triple Leaf
$150
Fires three leaves at once. Can cut off the necks of up to 6 weak zombies.

-- Longer Range
$100
Leaves go further.

--- Metal Leaf
$300
Leaves are still razor sharp, but now made of metal.

---- Leaf Launcher
$800
Launches Metal Leaves. This will hurt. A lot.

-------------------------------------------

Evilminor Tower
$700
Mr. Evil's version of a Redman, only Evilminor is far more powerful. These guys are lead in groups by Evilmajors. They are armed with a beamgun, and these really hurt with the ultimate upgrade.

Upgrades:

- Beam Explosion
$790
Beam explodes on impact, killing several zombies at once.

-- Beamgun Ultra
$1000
Fires the normal beamgun missile, plus two small missiles (the two smaller missiles make small explosions)

--- Frag Explosions
$1500
Explosions release small fragments, killing a few more zombies.

---- Telefrag Beamgun
$4000
Causes instant death to any zombie hit (and sometimes several zombies).

-------------------------------------------

Glitch Grunt Tower
$700
Glitchman's grunts. Similarly positioned to the Evilminor.

Upgrades:

= These can't be planned out until the actual design for Glitchman and all his grunts and guards are created =

-------------------------------------------

Axe-Wielder Tower
$750
Hurls an axe at enemies, damaging zombies hard.

Upgrades:

- Longer Range
$100
Axe goes further.

-- Double Blade
$500
Hits more, hurts more

--- Sweep Shot
$1100
Double Bladed Axe is thrown in a manner that makes it sweep through zombies' necks, hitting up to 25 at a time

---- Axe-Annihilator
$2700
Massive axe hits up to 60 at a time and can cause severe damage to the few zombies that can survive the shot.

-------------------------------------------

Microfire Tower
$800
Constantly releases heat that slowly drains health away of nearby zombies.

Upgrades:

- Longer Range
$120
Microfire normally has a short range. This about doubles the range.

-- Hotter
$150
Microfire's heat drains health faster

--- Incinerate
$500
Drains health twice as fast as it does without any upgrades

---- Majorfire
$1750
Drains health ten times as fast as it does without any upgrades

-------------------------------------------

Evil Policeman Tower
$800
Carries both a sword and a tazer, but the sword is just for decoration. The tazer stuns and stops hit zombies for ten seconds

Upgrades:

Longer Range
$100
Tazer bolt goes further

Voltage Up
$230
Stuns and stops zombies for twenty seconds

Lethal Tazer
$400
Voltage increased high enough to kill zombies

Rapid Spin
$800
Constantly spins around while firing the tazer, stunning/killing zombies in every direction.

-------------------------------------------
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Title : Indeed!
Registration date : 2008-06-20
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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sun Dec 13, 2009 3:12 am

-------------------------------------------

Towers cont.

-------------------------------------------

Darkdude Tower
$900
Fires a beam of darkness that drains away health.

Upgrades:

- Wider Beam
$400
Affects more enemies

-- Longer Range
$100
Wide darkness beam goes further

--- Sword of Darkness
$1200
A magical sword, made from the powers of darkness. Doesn't affect anything friendly to the user, but causes instant death to anything opposing the user (in short, this sword causes instant death to any zombie that gets stricken)

---- Darkdude Leader
$2950
Owns a massive sword of darkness. Best placed at the end of a long straight part of a track as Darkdude Leader strikes the massive sword at anything in the way. This can kill a load of zombies.

-------------------------------------------

King Wrencher Tower
$1000
Did you think that Wrencher's triple catapult was tough? Look at this guy's upgrades. Armed with a heavy wrench, he throws it to cause heavy damage/lots of death.

Upgrades:

- Spiked Wrench
$300
Wrench is covered in spikes, causing heavy damage.

-- Longer Range
$100
Spiked Wrench goes very far

--- Exploding Wrench
$600
Spiked Wrench has a bomb lodged in it, exploding on impact.

---- Rapidfire Wrench Launcher
$2700
Insanely powerful. It fires spiked wrenches with lodged bombs. Powerful enough, right? Well, it's rapidfire as well...

-------------------------------------------

Redguard Tower
$1500
Armed with a flamethrower, this can cause a LOT of pain.

Upgrades:

- Spreading Fire
$300
Fire from the flamethrower spreads to other zombies, burning them as well.

-- Hotter
$500
Sucks away at health even faster.

--- Ultra Range
$900
Fire goes very far away.

---- Exploding Fire
$1750
Fire burns at the zombies, but then explodes as well! Can be a great zombie killer.

-------------------------------------------

Evilmajor Tower
$1750
Commands Evilminor groups. An Evilmajor is unusually powerful. These guys are armed with a Scope Beamgun.

Upgrades:

- Super Scope
$500
Super Scope increases accuracy and range

-- Hyper Beam
$1200
Nowhere near as powerful as Rainbowman's Hyper Beam attack, but Evilmajor's Hyper Beam causes a lot of pain.

--- Explosive Beam
$1200
Hyper Beam explodes. Hurts more, kills lots.

---- Chain Telefrag Beamgun
$5800
Now THIS is ridiculously powerful. Let's say that you're playing one of the hardest levels, where you get swarmed by zombies with practically no space between each zombie, and you have an Evilmajor at the start holding a Chain Telefrag Beamgun. Once a Telefrag missile is fired, it hits every single enemy with instant death until the chain ends. Not so useful on early levels, however.

-------------------------------------------

Slaughterguard Tower
$2000
Slaughterdude's bodyguards are armed with a triple barrel shotgun. For some reason, they don't need to reload, but who cares.

Upgrades:

- Faster Fire
$500
Pause between shots is shorter

-- Grenades
$900
Pelts two grenades at zombies betweens hots.

--- Super Range
$500
Shotgun shells go much further

---- Exploding shotgun shells
$2900
After hitting up to five enemies, the shotgun shells explode.

-------------------------------------------

Iceguy Tower
$2100
Iceguy fires freezing beams at the enemy, killing lots and stopping those who survive.

Upgrades:

- Slower Enemies
$500
Enemies become even slower once thawed out - if they survive the ice beams in the first place

-- Chain Freeze
$1200
Works similarly to Chain Telefrag Beamgun, except there's no instant death in this. Enemies just get frozen instead.

--- Rapidfire
$1500
Ice Beam is fired very fast.

---- Tomb of Ice
$4000
Insane cold that kills anything stricken by the ice beam.

-------------------------------------------
Snail
Snail
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Title : Indeed!
Registration date : 2008-06-20
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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sun Dec 13, 2009 3:38 am

-------------------------------------------

== Towers cont. ==

-------------------------------------------

Eviltorch Tower
$2100
His flame orb simply destroys zombies!

Upgrades:

- Larger Flame
$300
Flame affects a larger area.

-- Insanity Burn
$900
Flame Orb inflicts much more damage.

--- Exploding Fire
$1750
The flames now explode!

---- Flames of Death
$4000
Black Flames that affect a large area, causing instant death to anything hit by it.

-------------------------------------------

Evilultra Tower
$2500
These guys command groups of Evilmajors in the TBB games. In JNT Tower Defense, they carry a shield and a mini beamgun. Don't underestimate the mini beamgun. It packs a punch, even more than the Snipe Beamgun!

Upgrades:

- Beam Charge
$1000
Charges the beam a bit before firing. Takes longer to fire, but hurts about twice as much and affects a larger area.

-- Ultra Range
$400
The Beam goes very far, up to half the map!

--- Mass Explosion
$1500
Beam creates a massive explosion, affecting a very large area.

---- Death Beam
$6850
The Beam kills everything it hits instantly. It's also rapidfire...

-------------------------------------------

Slaughterdude Tower
$3200
Slaughterdude's weapon of choice is the Sniper Rifle, trained to the extremes with this weapon. He can fire very fast with it and for some reason, the Sniper Rifle doesn't need to reload.

Upgrades:

- Faster Fire
$750
Fires even faster!

-- Double Snipe
$1100
Sniper Rifle fires two bullets at once...

--- Frag Grenades
$2000
Adds a three quick frag grenades between every three shots.

---- Dual Wield Triple Snipe
$8300
Now THIS shows off his skills. He can dual wield Sniper Rifles (which can now fire three bullets at once) with perfect accuracy and fire very fast. Not only that, he also adds a quick set of five grenades between every three shots. These bullets can kill any zombie.

-------------------------------------------

Stiltdude Tower
$3200
It's Stiltdude! He's armed with a rocket launcher!

Upgrades:

- Bigger Explosion
$1000
Rockets create a bigger explosion.

-- Frag Rockets
$1500
Explosions from rockets release radiation fragments that kill anything stricken by them.

--- Dual Wield
$2700
Holy crap, dual wielding rocket launchers!

---- Nuclear Core
$7500
Now he fires two rockets at a time which both cause nuclear explosions, killing anything in the explosion radius.

-------------------------------------------

Blueman Tower
$3200
He prefers rifles.

Upgrades:

- Dual Wield
$750
He dual wields the normal rifle.

-- Super Sniper
$1500
Uses a slightly overpowered Sniper Rifle

--- Assault Rifle
$2500
Rapidfire!

---- Plasma Rifle
$7500
Very powerful, and rapidfire!

-------------------------------------------

Glitchguard Tower
$4300
Glitchman's guards. Very, very powerful...

Upgrades:

These can't be planned yet as the general design for anything of glitch-type is not yet created by Tom.

-------------------------------------------
Snail
Snail
Secondary Creator
Secondary Creator

Title : Indeed!
Registration date : 2008-06-20
Male
Number of posts : 4727

http://www.lemonparty.org/

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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sun Dec 13, 2009 4:10 am

-------------------------------------------

Towers cont.

-------------------------------------------

Evilguard Tower
$4300
In TBB, these command three Evilultras (who each command their group of Evilmajors, who each command their group of Evilminors...). But this is JNT Tower Defense, and their weapon of choice is the sword.

Upgrades:

- Ice Sword
$1100
Any zombie hit that survives is frozen. When it thaws out, it is slowed down quite a bit.

-- Darkness Sword
$1500
Different to the Sword of Darkness. When enemies are hit, they create a dark aura which spreads and slowly sucks away at health.

--- Flame Sword
$3000
Sets things on fire. The fire spreads to others and sucks away health at a steady pace.

---- Death Sword
$6000
Anything hit by this instantly dies. It also creates a spreading death aurora which quickly sucks away health.

-------------------------------------------

Rainbowguard Tower
$4600
These guys fire a powerful rapidfire rainbow beam from their hands. They've got to be powerful anyway, at that kind of cost...

Upgrades:

- Rainbow Crystal
$1500
The Rainbow Crystal allows firing of two beams.

-- Rainbow Spikes
$1000
Rainbow Spikes are added with the beam to increase pain.

--- Light Burn
$3000
Every now and then, a beam of light strikes the toughest zombie in range and instantly kills it.

---- Beam Explosion
$7500
The Beam explodes and inflicts massive damage.

-------------------------------------------

Devilguard Tower
$4600
Armed with a powerful rapidfire sonic blast gun, these are Devildude's personal bodyguards!

Upgrades:

- Longer Range
$100
Beam hits with perfect accuracy and a massive range that covers about half the map.

-- Fire Blasts
$2000
Sonic Blasts are covered in spreading fire...

--- Plasma Blasts
$3400
Sonic Blasts are covered in plasma bolts that inflict high damage.

---- Exploding Plasma
$6700
The Plasma Explodes and inflicts damage enough to kill the toughest of zombies!

-------------------------------------------

Evilguard Leader Tower
$6500
The toughest of the Evilguards were handpicked by Mr. Evil himself and trained futher to become an Evilguard Leader. These guys are armed with a rapidfire mini rocket launcher.

Upgrades:

- Frag Rockets
$1500
Rocket Explosions now release radiation fragments which kill anything hit by them.

-- Bigger Rockets
$2000
Bigger Rocket, Bigger Explosion.

--- Rapidfire Rocket Launcher
$5000
Now fires normal rockets at high speed.

---- Dual Wield
$9100
Now THIS upgrade is awesome! Two rocket launchers which fire rockets, releasing radiation fragments upon explosion, and best of all, they're both rapidfire!

-------------------------------------------

Devildude Tower
$6500
Devildude, armed with his trusty magical pitchfork can massacre zombies with ease!

Upgrades:

- Flaming Pitchfork
$2000
Rapidfires flames in any direction with a large range.

-- Plasma Pitchfork
$3000
Rapidfires plasma which burns into the zombies and kills them fast!

--- Nuclear Explosion
$7500
Every twenty bolts of plasma, a charged-up nuclear plasma bolt is released that causes a large nuclear explosion, killing many...

---- Hell Powers
$10000
Using the powers of Devildude's home in Hell, he releases a wave of shots which kills every single zombie on screen. Once used, it requires fifteen seconds to recharge. In the recharge time, Devildude uses his Plasma Pitchfork.

-------------------------------------------

Rainbowman Tower
$6500
Rainbowman fires a highly destructive rainbow beam at rapidfire speed, killing many zombies!

Upgrades:

- Dual Beam
$2000
Two rapidfire rainbow beams! Causes high damage.

-- Beam Split
$3000
The two beams split into four mini-beams. Even more destruction.

--- Beam Explosion
$7500
All the beams create small explosions. In one rainbow beam shot, this can create SEVEN explosions!

---- Hyper Beam
$10000
Gathers up the power of rainbows and releases them all in one shot on command, killing any zombie on screen. Requires fifteen seconds to recharge. While waiting, Rainbowman uses the exploding rainbow beams.

-------------------------------------------
Snail
Snail
Secondary Creator
Secondary Creator

Title : Indeed!
Registration date : 2008-06-20
Male
Number of posts : 4727

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Post by Snail Sun Dec 13, 2009 4:58 am

-------------------------------------------

== Towers final ==

-------------------------------------------

Turtle Tower
$9001
The Turtle Tower has great potential. With a large attack radius and rapidfire ability, it pwns! It uses a rapidfire shell launcher.

Upgrades:

- Ultra Range
$2500
Shell Launcher can cover more than half of the map!

-- Spiked Shell
$3000
Shells now have spikes attached, sweeping across the track, taking the lives of up to fifteen zombies in one shell (consider the fact that the shells are rapidfire).

--- Exploding Shell
$6000
Each shell now explodes, destroying lots of zombies!

---- Nuclear Double Cannon
$12000
Turtle now stands on his hind legs to deliver the attack. He uses two shoulder-launched cannons which rapidfire nuclear exploding spiked shells....

-------------------------------------------

Snail Tower
$9001
The Snail Tower, too, has a rapidfiring shell cannon. It has a massive range as well. Very pwnage!

Upgrades:

- Spiked Shell
$2500
The spiked snail shell sweeps up to fifteen zombies dead with the speed of rapidfire!

-- Sweepng Shell
$3000
Now sweeps up to twenty-five zombies dead!

--- Exploding Shell
$6000
Now the shell explodes, taking the lives of more zombies!

---- Nuclear Shell Release
$12000
Each shell fired from the shell cannon will kill up to fourty zombies, then nuclear explode and release five small spiked shells (which don't explode) and kill up to ten zombies...

-------------------------------------------

Glitchman Tower
$13000
Glitchman himself. The final boss of the FFTGF series.

Upgrades:

Can't be planned until the general design for Glitchman and his minions are created by Tom.

-------------------------------------------

Mr. Evil Tower
$13000
Mr. Evil, the final boss of the TBB series! Armed with a rapidfiring special Death Rifle that has two beam cannons, his ultimate upgrade is insanely powerful...

Upgrades:

- Ultra Range
$2500
Death Rifle beams can hit enemies halfway across the map!

-- Dual Wield
$6000
Dual Wielding the Death Rifle Beam version can be hard, but Mr. Evil has both the skill and determination to do it! Double the death!

--- Nuclear Explosion
$13000
All Death Rifle beams now create nuclear explosions after killing twenty zombies.

---- Evil Pulse
$17000
Dump the Death Rifles. Mr. Evil has now unlocked his ultimate upgrade, the Evil Pulse attack. This kills any zombie instantly that gets stricken by these. It's also rapidfire and goes very, very far...

-------------------------------------------

Greenman Tower
$20000
One of the ULTIMATE TOWERS! Greenman, when fully upgraded will be extremely useful... He fires an extremely powerful green beam.

Upgrades:

- Complete Range Exploding Beam
$5000
The green beam now creates a large green explosion. Greenman can also reach any zombie from any tower positioning.

-- Green Storm
$10000
A storm is summoned, shooting bolts everywhere which zap and kill up to fifty zombies and create a nuclear explosion.

--- Freeze Pulse
$15000
Greenman still uses the Green Storm attack, but with every twenty seconds, half the zombies on screen get frozen and only thaw out after fifteen seconds (and all zombies with under 500 health on screen get killed).

---- Dual Rickroller
$27000
Greenman pulls out two radios, turns up the speakers high enough to reach every single zombie on the map and starts playing Never Gonna Give You Up by Rick Astley. A series of circular waves are seen transmitting from the radios. They give every single zombie the Rickrolled status. This status drains every single enemy of 9001 health per second. Only the toughest zombie (with 20000 health) will survive this attack. This will make your life so much easier.

-------------------------------------------

Yellowman Tower
$20000
The other ULTIMATE TOWER. Ridiculously powerful and decimates pretty much anything. Fires a powerful rapidfire Yellow Beam.

Upgrades:

- Complete Range Exploding Beam
$5000
Works the same way as Greenman's Complete Range Exploding Beam. Except for the fact that the explosion is purple instead.

-- Zombie Crusher
$10000
Yellowman summons massive blocks of lead which can crush up to two hundred zombies before disintegrating. But by then, another block of lead would have appeared.

--- Rapidfire Chainsaw Launcher
$15000
Yellowman pulls out a chainsaw launcher. These chainsaws rip through fifty zombies before disintegrating. Even better, it's rapidfire!

---- Dual Wielded Rapidfire Nuclear Exploding Statue of Liberty Launcher
$27000
Don't understand the name? I'll break it up for you. Firstly, it's a Launcher. It fires Statues of Liberty which crush up to four hundred and eighty-nine zombies before nuclear exploding and further killing more zombies. Yellowman also Dual Wields them and the weapon is Rapidfire. Great, huh? It also reaches every zombie on screen because of the complete range. Additionally, every two hundred Statues of Liberty that are fired, a massive Statue of Liberty is launched that crushes one thousand zombies before making a massive nuclear explosion that covers half the screen...

-------------------------------------------

And those are the towers. There is an extra thing that will be classified and created as a 'tower' (but doesn't attack anything and is not described as a tower). Here:

-------------------------------------------

Weapons Store
$1000
This store earns you a bonus $100 per round. The extra money can be increased with each upgrade.

Upgrades:

- Large Weapons Store
$1500
The store grows and business rises. It earns you a bonus $350 per round.

-- Weapons Factory
$4000
Your weapons store has had such great business that you can now create weapons and ammunition. It earns you a bonus $1000 per round.

--- High-Tech Weapons Factory
$6900
Your weapons factory has managed to earn enough money to get new high-tech machines. Experiments are now performed to increase firepower. Bonus is $3000 per round.

---- Justin 'n' Tom inc. Headquarters
$10000
You purchase Justin 'n' Tom inc. Headquarters. Your high-tech weapons factory becomes part of the headquarters. However, it doesn't just perform experiments for firepower. There are now life experiments (most of which have turned out successful). You also earn even more money through Justin 'n' Tom inc.'s games and media. Money bonus is $9001 per round. Life bonus is 2 per round.

-------------------------------------------
Snail
Snail
Secondary Creator
Secondary Creator

Title : Indeed!
Registration date : 2008-06-20
Male
Number of posts : 4727

http://www.lemonparty.org/

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Post by Latios Sun Dec 13, 2009 7:58 am

YAY BRAVONESS
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
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Age : 25
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Glenny6 Sat Dec 19, 2009 12:21 am

smart

Glenny6
Level 100
Carvanha

Registration date : 2009-08-16
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Free Space! : F****ing stupid kids in our class

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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sat Dec 19, 2009 12:44 am

Thanks Smile
Also congrats on your 500th post!
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Post by Latios Sun Mar 07, 2010 6:42 am

THIS HAS BEEN STARTED PEOPLE! We have found a tutorial on how to make this and now we have started!
Latios
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Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

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JNT Tower Defense Plans Empty Re: JNT Tower Defense Plans

Post by Snail Sun Mar 07, 2010 7:45 am

Yes, it has been started.

More plans!

----------
Zombies
----------

Retarded Zombie
Health: 1
Failed Transformation.

Mini Zombie
Health: 5
Little red zombies that are somewhat hard to hit.

Grey Zombie
Health: 10
Grey weak zombies.

Pink Zombie
Health: 20
Weak pink zombies.

Red Zombie
Health: 50
Somewhat weak zombies.

Blue Zombie
Health: 100
Decently powerful zombies. These guys spawn two Red Zombies when defeated.

Yellow Zombie
Health: 200
Yellow zombies will spawn two Blue Zombies when defeated.

Turquoise Zombie
Health: 350
Turquoise zombies will spawn two Yellow Zombies when defeated.

Purple Zombie
Health: 500
Purple Zombies will spawn three Turquoise zombies when defeated.

Green Zombie
Health: 750
Green Zombies will spawn three Purple zombies when defeated. Quite powerful, until you unlock more powerful towers...

Black Zombie
Health: 1000
Black Zombies will spawn five Green Zombies when defeated. Annoying to deal with.

Bronze Zombie
Health: 1500
Bronze Zombies have a lot of health and will spawn two Black Zombies when defeated.

Silver Zombie
Health: 2000
Silver Zombies have even more health and will spawn two Bronze Zombies when defeated.

Gold Zombie
Health: 2500
Gold Zombies have very high health and will spawn three Silver Zombies upon defeat.

Platinum Zombie
Health: 3500
Platinum Zombies have extremely high health and will spawn two Gold Zombies when defeated.

Speed Zombie
Health: 3500
These zombies use drugs to go fast and retain high health. They are black and red.

Guardian Zombie
Health: 5000
Extremely high health, but is very slow. Large Pink and Purple zombies.

Super Zombie
Health: 10000
Has too much health. Is Green and Purple. Spawns seven Platinum Zombies.

Diamond Zombie
Health: 20000
The ultimate zombie. Has lots of shades of white and grey. Spawns two Super Zombies.

----------

=O diamond
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Post by Latios Sun Mar 07, 2010 8:58 am

=0 Nice.
You know, i dont mean to brag or anything, but this is really well planed out! I honestly cant wait untill its released =)
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
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Post by Snail Mon Mar 08, 2010 8:14 am

Schoolwork and assignments get too much in the way. I don't know if I'll have the time to even learn fully how it works.
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Post by Latios Mon Mar 08, 2010 8:17 am

=( I wish i could help

Since im not in Hurlstone, i wont have work piled on to me as much, so i still have quite a bit of free time
Latios
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Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
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Post by Latios Fri Oct 01, 2010 12:48 am

Man i was looking forward to this =(

Shuckle: needs to learn flash =(
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 25
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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Post by Snail Fri Oct 01, 2010 2:52 am

Lol yes.........


But unfortunately, flash and actionscript codes are quite complicated.
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Post by Latios Fri Oct 01, 2010 2:54 am

=(
Latios
Latios
Shuckle, Drapion, Rayquaza
Shuckle, Drapion, Rayquaza

Registration date : 2008-06-23
JNT Dollars : OVER 9000 : 283806 JNT Dollars. If this was real money i would buy an awesome car
Male
Number of posts : 3482
Age : 25
Location : Behind you.
Job/hobbies : Being awesome.
Humor : Pokemon Glitches, they're so lulzy!
Current Project : Planning on writing a few stories or maybe even a novel. Other than that, not much...
Known Coding Languages : Whale.
Free Space! : Add me on Steam!

CreeperBacon

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